-mako666
Name history of -mako666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -mako666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.03. Last 3 months unchanged at 1.00. Slightly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 79.3. Last 3 months: 76.6 (at the start 76.9). Slightly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 54% (at the start 57%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months unchanged at 50%. Right on the average (50%).
Best month: September 2026 with 2,151. Last 3 months: 2,007 (at the start 1,966).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: November 2026 with 62%.
Patterns
From the last 272 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-mako666 loses the most ELO in match 1 of the day: −101 ELO, 42% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Highest rating in a match: 2.94 · Mirage
- Reached level 10 · Anubis
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 40 · Ancient
Maps in detail
from the last 272 matchesCompared with players on the same level who have at least 15 matches on the map.
How -mako666 plays
Across 272 matches -mako666 averages K/R 0.73, ADR 76.7 and a rating of 1.00. Biggest strength: Utility hit rate at 41%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Mirage with a 57% win rate in 97 matches. In 99 of 272 matches the rating was 1.10 or higher (36%), in 110 it was below 0.90. In 221 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. -mako666 loses the most ELO in match 1 of the day (−101 ELO, win rate 42%). Things go best on Mirage (+148 ELO, win rate 57%). Match no. 3 of the day goes best: 62% win rate, +27 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 76.6, Win rate at 50%, ELO at 2,007. Last 30 days: 60 matches, win rate 52%, net ELO −74.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.