-mako666

Italy
On FACEIT since 2024 272 matches tracked 60 matches in 30 days
ELO ▼ 2
2,031
30-day peak: 2,105
Rank EU
#256,909
Italy #1,460 in Italy
Last updated:

How does -mako666 play?

Rating 1.00 K/R 0.73 ADR 76.7 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 272 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.8
Knife kills 2 in 272 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 32x 4K, 3 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 37%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 76.6, Win rate at 50%, ELO at 2,007
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −101 ELO
92 matches · 42% win rate
On Ancient −75 ELO
58 matches · 53% win rate
Between 6:00 and 12:00 −100 ELO, win rate 41%

-mako666 loses the most ELO in match 1 of the day: −101 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.94 · Mirage
  3. Reached level 10 · Anubis
  4. Longest win streak: 5 wins in a row · Mirage
  5. Most kills in a match: 40 · Ancient

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
57% better than 70%
0.73 better than 45%
76.9 better than 31%
1.02 better than 47%
54% of 412 duels better than 66%
45% of 60 situations better than 70%
Dust 261
46% better than 30%
0.70 better than 31%
74.6 better than 20%
0.97 better than 29%
45% of 204 duels better than 19%
33% of 51 situations better than 37%
Ancient58
53% better than 60%
0.77 better than 65%
79.5 better than 43%
1.05 better than 60%
52% of 291 duels better than 56%
35% of 43 situations better than 44%
Anubis32
34% better than 9%
0.71 better than 36%
76.6 better than 28%
0.96 better than 27%
47% of 128 duels better than 25%
45% of 22 situations better than 69%
Inferno11
45% -
0.68 -
75.0 -
0.93-
43% of 37 duels -
33% of 6 situations -
Nuke11
36% -
0.64 -
69.7 -
0.87-
43% of 46 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mako666 plays

Across 272 matches -mako666 averages K/R 0.73, ADR 76.7 and a rating of 1.00. Biggest strength: Utility hit rate at 41%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Mirage with a 57% win rate in 97 matches. In 99 of 272 matches the rating was 1.10 or higher (36%), in 110 it was below 0.90. In 221 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. -mako666 loses the most ELO in match 1 of the day (−101 ELO, win rate 42%). Things go best on Mirage (+148 ELO, win rate 57%). Match no. 3 of the day goes best: 62% win rate, +27 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 76.6, Win rate at 50%, ELO at 2,007. Last 30 days: 60 matches, win rate 52%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.