-makedonskye

United Kingdom
On FACEIT since 2025 400 matches tracked 141 matches in 30 days
ELO ▲ 160
2,860
30-day peak: 2,990
Rank EU
#15,104
United Kingdom #244 in United Kingdom
Last updated:

How does -makedonskye play?

Rating 1.04 K/R 0.75 ADR 80.0 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 400 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 81%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.6
Knife kills 1 in 400 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.3 pp · Ø 13.7% better than 56%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 54x 4K, 7 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so slightly below the average (34%).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +223
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 80.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
112 matches · 46% win rate
In match 4 of the day −60 ELO
51 matches · 45% win rate
On Fridays −255 ELO, win rate 24%

-makedonskye loses the most ELO on Dust 2: −100 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 11 wins in a row · Dust 2
  4. Highest rating in a match: 2.32 · Ancient

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
45% better than 17%
0.75 better than 47%
81.0 better than 45%
1.01 better than 34%
50% of 524 duels better than 37%
40% of 67 situations better than 55%
Dust 2112
46% better than 23%
0.75 right on the average
79.4 better than 37%
1.03 better than 39%
49% of 412 duels better than 32%
38% of 63 situations right on the average
Ancient61
62% better than 78%
0.76 right on the average
78.8 better than 31%
1.06 better than 52%
52% of 285 duels right on the average
41% of 37 situations better than 57%
Anubis49
63% better than 78%
0.83 better than 83%
87.4 better than 78%
1.18 better than 84%
54% of 177 duels better than 59%
41% of 41 situations better than 57%
Nuke32
44% better than 14%
0.72 better than 26%
75.8 better than 18%
1.00 better than 24%
49% of 87 duels better than 26%
47% of 17 situations better than 71%
Inferno4
100% -
0.84 -
80.2 -
1.22-
47% of 17 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -makedonskye plays

Across 400 matches -makedonskye averages K/R 0.75, ADR 80.0 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Anubis with a 63% win rate in 49 matches. In 160 of 400 matches the rating was 1.10 or higher (40%), in 141 it was below 0.90. In 341 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: September 2026 at 1.11. -makedonskye loses the most ELO on Dust 2 (−100 ELO, win rate 46%). Things go best on Nuke (+90 ELO, win rate 44%). Match no. 1 of the day goes best: 56% win rate, −31 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +223. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 80.5. Last 30 days: 141 matches, win rate 52%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.