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-magicdim

U.S. Virgin Islands
On FACEIT since 2018 182 matches tracked 47 matches in 30 days
ELO ▲ 52
2,861
30-day peak: 2,861
Rank EU
#15,795
U.S. Virgin Islands #5 in U.S. Virgin Islands
Last updated:

How does -magicdim play?

Rating 0.98 (from 155 matches) K/R 0.73 ADR 79.9 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 155 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Weakness
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 10%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (52%).

Headshot rate 65%+13 pp · Ø 52% better than 99%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 25x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 36%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.98, ADR at 79.3, Headshots at 65%, ELO at 2,855
▼ Got worse
Win rate −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: May 2026 with 0.84. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −76 ELO
28 matches · 46% win rate
On Sundays −65 ELO, win rate 43%

-magicdim loses the most ELO on Anubis: −76 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 29%
0.71 better than 29%
78.4 better than 32%
0.97 better than 20%
50% of 181 duels better than 37%
38% of 16 situations right on the average
Mirage37
59% better than 75%
0.79 better than 67%
86.8 better than 74%
1.06 better than 53%
49% of 158 duels better than 32%
36% of 11 situations better than 42%
Ancient28
68% better than 91%
0.75 better than 47%
81.4 better than 45%
0.96 better than 19%
54% of 124 duels better than 61%
36% of 14 situations better than 44%
Anubis28
46% better than 23%
0.71 better than 30%
78.1 better than 31%
0.95 better than 17%
53% of 97 duels better than 55%
25% of 12 situations better than 18%
Cache19
53% better than 39%
0.76 better than 40%
77.5 better than 19%
1.03 better than 27%
49% of 72 duels better than 23%
38% of 16 situations better than 44%
Inferno18
56% better than 42%
0.69 better than 13%
74.3 better than 7%
0.91 better than 2%
46% of 63 duels better than 9%
25% of 8 situations better than 19%
Nuke8
63% -
0.63 -
75.0 -
0.81-
37% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -magicdim plays

Across 182 matches -magicdim averages K/R 0.73 and ADR 79.9; the rating across the 155 rated matches is 0.98. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 65% headshots. The strongest map is Ancient with a 68% win rate in 28 matches. In 57 of 155 matches the rating was 1.10 or higher (37%), in 65 it was below 0.90. In 121 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. -magicdim loses the most ELO on Anubis (−76 ELO, win rate 46%). Things go best on Ancient (+117 ELO, win rate 68%). Match no. 4 of the day goes best: 67% win rate, +49 ELO. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 79.3, Headshots at 65%, ELO at 2,855. Last 30 days: 47 matches, win rate 57%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.