-magicdim
How does -magicdim play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).
Compared with 12,287 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (52%).
Clutch
Weakness30% of 1v1s won and so well below the average (40%).
Weapons and aim
Average65% headshots and so well above the average (52%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).
Utility and deaths
AverageDied in 75% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.84. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.98 (at the start 0.99). Clearly below the average (1.05).
Damage per round (ADR)
Best month: May 2026 with 84.7. Last 3 months: 79.3 (at the start 81.0). Just below the average (81.3).
Share of headshot kills
Best month: May 2026 with 71%. Last 3 months: 65% (at the start 66%). Well above the average (52%).
Matches won (win rate)
Best month: July 2026 with 75%. Last 3 months: 52% (at the start 61%). Just above the average (51%).
Best month: July 2026 with 2,966. Last 3 months: 2,855 (at the start 2,887).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 182 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-magicdim loses the most ELO on Anubis: −76 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.75 · Mirage
- Recorded match no. 100 · Mirage
- Most kills in a match: 35 · Ancient
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 182 matchesCompared with players on the same level who have at least 15 matches on the map.
How -magicdim plays
Across 182 matches -magicdim averages K/R 0.73 and ADR 79.9; the rating across the 155 rated matches is 0.98. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 65% headshots. The strongest map is Ancient with a 68% win rate in 28 matches. In 57 of 155 matches the rating was 1.10 or higher (37%), in 65 it was below 0.90. In 121 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. -magicdim loses the most ELO on Anubis (−76 ELO, win rate 46%). Things go best on Ancient (+117 ELO, win rate 68%). Match no. 4 of the day goes best: 67% win rate, +49 ELO. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 79.3, Headshots at 65%, ELO at 2,855. Last 30 days: 47 matches, win rate 57%, net ELO +96.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.