-madvex

Romania
On FACEIT since 2020 227 matches tracked
Last updated:

How does -madvex play?

Rating 0.98 K/R 0.71 ADR 81.9 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 227 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.97−0.06 · Ø 1.03 better than 27%
Pistol kills per match 3.0
Knife kills 3 in 227 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 13x 4K, 2 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +140
= Stayed the same
K/R at 0.70, ADR at 81.8
▼ Got worse
Rating −0.05, Headshots −6 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
56 matches · 41% win rate
In match 2 of the day −116 ELO
38 matches · 45% win rate
On Sundays −2 ELO, win rate 44%

-madvex loses the most ELO on Dust 2: −121 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 39 · Ancient
  5. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
41% better than 14%
0.68 better than 22%
80.2 better than 46%
0.97 better than 27%
50% of 216 duels better than 42%
45% of 33 situations better than 72%
Anubis45
51% better than 50%
0.72 better than 39%
83.7 better than 64%
1.01 better than 42%
57% of 184 duels better than 81%
33% of 24 situations better than 39%
Mirage42
62% better than 85%
0.73 better than 46%
85.6 better than 74%
1.01 better than 44%
46% of 229 duels better than 22%
40% of 20 situations better than 57%
Ancient38
45% better than 28%
0.69 better than 24%
81.8 better than 52%
0.93 better than 17%
48% of 203 duels better than 29%
36% of 14 situations better than 45%
Inferno24
75% better than 99%
0.75 right on the average
83.0 better than 50%
1.03 better than 39%
54% of 100 duels better than 59%
19% of 16 situations better than 12%
Cache18
33% better than 4%
0.68 better than 26%
76.9 better than 30%
0.91 better than 16%
49% of 102 duels better than 31%
20% of 5 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How -madvex plays

Across 227 matches -madvex averages K/R 0.71, ADR 81.9 and a rating of 0.98. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Inferno with a 75% win rate in 24 matches. In 74 of 227 matches the rating was 1.10 or higher (33%), in 98 it was below 0.90. In 160 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: November 2026 at 1.13. -madvex loses the most ELO on Dust 2 (−121 ELO, win rate 41%). Things go best on Mirage (+64 ELO, win rate 62%). Match no. 4 of the day goes best: 63% win rate, +39 ELO. Improved over the last three months: ELO +140. Got weaker: Rating −0.05, Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.70, ADR at 81.8. Last 30 days: 5 matches, win rate 60%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.