-mOnte4

Serbia
On FACEIT since 2022 71 matches tracked 43 matches in 30 days
ELO ▲ 59
2,181
30-day peak: 2,206
Rank EU
#150,534
Serbia #1,531 in Serbia
Last updated:

How does -mOnte4 play?

Rating 1.13 K/R 0.79 ADR 81.7 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 71 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 2.8
Zeus kills2 in 71 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 18x 4K, 3 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -mOnte4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 71 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOctNov

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −17 ELO
29 matches · 34% win rate
In match 2 of the day −12 ELO
20 matches · 45% win rate

-mOnte4 loses the most ELO in match 1 of the day: −17 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
58% better than 75%
0.81 better than 79%
81.5 better than 55%
1.17 better than 86%
49% of 63 duels better than 38%
23% of 13 situations better than 14%
Mirage17
41% better than 15%
0.77 better than 64%
83.6 better than 63%
1.11 better than 75%
51% of 57 duels right on the average
39% of 18 situations better than 54%
Anubis15
53% better than 57%
0.78 better than 71%
82.2 better than 58%
1.16 better than 88%
49% of 47 duels better than 36%
50% of 14 situations better than 80%
Ancient10
60% -
0.72 -
75.9 -
1.00-
48% of 42 duels -
0% of 3 situations -
Nuke8
38% -
0.85 -
82.5 -
1.16-
61% of 33 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mOnte4 plays

Across 71 matches -mOnte4 averages K/R 0.79, ADR 81.7 and a rating of 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 35 of 71 matches the rating was 1.10 or higher (49%), in 18 it was below 0.90. In 71 matches with detailed stats: 18 4Ks and 3 aces. -mOnte4 loses the most ELO in match 1 of the day (−17 ELO, win rate 34%). Last 30 days: 43 matches, win rate 58%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.