-mEd
Name history of -mEd
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -mEd play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average36% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).
Utility and deaths
Strength8.1 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 1.00 (at the start 0.93). Just below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 81.5. Last 3 months: 79.9 (at the start 76.5). Just below the average (80.4).
Share of headshot kills
Best month: September 2026 with 37%. Last 3 months: 37% (at the start 36%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 50% (at the start 43%). Slightly below the average (52%).
Best month: August 2026 with 1,940. Last 3 months: 1,756 (at the start 1,354).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 278 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-mEd loses the most ELO in match 4 of the day: −95 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.13 · Inferno
Maps in detail
from the last 278 matchesCompared with players on the same level who have at least 15 matches on the map.
How -mEd plays
Across 278 matches -mEd averages K/R 0.70 and ADR 79.7; the rating across the 277 rated matches is 0.99. Biggest strength: Utility damage per round at 8.1, better than 98% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 15.7 kills per match with 36% headshots. The strongest map is Nuke with a 62% win rate in 34 matches. In 94 of 277 matches the rating was 1.10 or higher (34%), in 119 it was below 0.90. In 234 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. -mEd loses the most ELO in match 4 of the day (−95 ELO, win rate 38%). Things go best on Inferno (+128 ELO, win rate 42%). From match no. 5 of the day on, things go best: 54% win rate, −80 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +7 pp, ELO +402. Unchanged in recent months: ADR at 79.9, Headshots at 37%. Last 30 days: 39 matches, win rate 51%, net ELO −167.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.