-mEd

France
278 matches tracked 39 matches in 30 days
Last updated:

How does -mEd play?

Rating 0.99 (from 277 matches) K/R 0.70 ADR 79.7 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 277 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 3%
AWP share of kills 7%−3 pp · Ø 10% better than 43%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.5
Knife kills 3 in 278 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 40%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 32x 4K, 3 aces in 234 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 8.1+3.8 · Ø 4.3 better than 98%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +7 pp, ELO +402
= Stayed the same
ADR at 79.9, Headshots at 37%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.73).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −95 ELO
37 matches · 38% win rate
On Anubis −48 ELO
44 matches · 50% win rate
On Wednesdays −55 ELO, win rate 28%

-mEd loses the most ELO in match 4 of the day: −95 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.13 · Inferno

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
47% better than 36%
0.72 right on the average
80.9 better than 56%
1.02 better than 54%
52% of 291 duels better than 60%
30% of 53 situations better than 30%
Inferno59
42% better than 15%
0.71 better than 41%
79.7 better than 48%
1.01 better than 44%
48% of 217 duels better than 28%
35% of 40 situations better than 43%
Anubis44
50% better than 45%
0.68 better than 23%
78.9 better than 39%
0.96 better than 27%
42% of 158 duels better than 9%
39% of 28 situations better than 52%
Nuke34
62% better than 69%
0.75 right on the average
83.4 better than 57%
1.03 better than 46%
59% of 111 duels better than 80%
50% of 20 situations better than 77%
Cache24
50% -
0.63 -
72.3 -
0.90-
45% of 105 duels -
33% of 12 situations -
Mirage21
52% better than 53%
0.65 better than 13%
76.7 better than 32%
0.92 better than 18%
45% of 82 duels better than 18%
54% of 13 situations better than 86%
Ancient17
47% better than 35%
0.72 better than 41%
75.9 better than 24%
0.98 better than 37%
48% of 65 duels better than 34%
33% of 12 situations better than 38%
Vertigo7
57% -
0.85 -
94.3 -
1.22-
63% of 32 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mEd plays

Across 278 matches -mEd averages K/R 0.70 and ADR 79.7; the rating across the 277 rated matches is 0.99. Biggest strength: Utility damage per round at 8.1, better than 98% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 15.7 kills per match with 36% headshots. The strongest map is Nuke with a 62% win rate in 34 matches. In 94 of 277 matches the rating was 1.10 or higher (34%), in 119 it was below 0.90. In 234 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. -mEd loses the most ELO in match 4 of the day (−95 ELO, win rate 38%). Things go best on Inferno (+128 ELO, win rate 42%). From match no. 5 of the day on, things go best: 54% win rate, −80 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +7 pp, ELO +402. Unchanged in recent months: ADR at 79.9, Headshots at 37%. Last 30 days: 39 matches, win rate 51%, net ELO −167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.