-m4rphhy

Turkey
On FACEIT since 2022 59 matches tracked 26 matches in 30 days
Last updated:

How does -m4rphhy play?

Rating 0.91 K/R 0.66 ADR 76.6 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 59 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 37%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 13%+1 pp · Ø 12% better than 67%
K/D 0.88−0.15 · Ø 1.03 better than 6%
Pistol kills per match 2.9
Knife kills 1 in 59 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 5x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +5 pp
= Stayed the same
ADR at 78.2, Headshots at 47%, ELO at 1,987
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Anubis
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 46 · Mirage
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
61% better than 84%
0.61 better than 4%
74.6 better than 19%
0.89 better than 9%
43% of 80 duels better than 13%
36% of 11 situations better than 45%
Mirage12
42% -
0.65 -
75.2 -
0.87-
47% of 75 duels -
50% of 10 situations -
Inferno9
44% -
0.66 -
74.4 -
0.89-
37% of 52 duels -
20% of 5 situations -
Ancient5
60% -
0.64 -
75.8 -
0.85-
40% of 15 duels -
17% of 6 situations -
Anubis5
80% -
0.86 -
93.6 -
1.23-
52% of 31 duels -
75% of 4 situations -
Nuke5
60% -
0.77 -
83.2 -
1.02-
50% of 20 duels -
50% of 4 situations -
Cache4
0% -
0.60 -
72.0 -
0.80-
35% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -m4rphhy plays

Across 59 matches -m4rphhy averages K/R 0.66, ADR 76.6 and a rating of 0.91. Most room to improve: K/D at 0.88, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 14 of 59 matches the rating was 1.10 or higher (24%), in 32 it was below 0.90. In 29 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +5 pp. Unchanged in recent months: ADR at 78.2, Headshots at 47%, ELO at 1,987. Last 30 days: 26 matches, win rate 58%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.