-m3z1k

Finland
On FACEIT since 2019 258 matches tracked 51 matches in 30 days
ELO ▲ 77
3,349
30-day peak: 3,355
Rank EU ▼ 461 places
#2,199
Finland #51 in Finland
30 days · prev. #1,738 · best #1,738
Last updated:

How does -m3z1k play?

Rating 1.30 K/R 0.90 ADR 93.3 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 258 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 42%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.37+0.32 · Ø 1.05 better than 97%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 88%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 64x 4K, 11 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 74%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +9.0, Win rate +14 pp, ELO +359
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 1.03. Last 3 months: 0.90 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −24 ELO
23 matches · 61% win rate
On Anubis −9 ELO
36 matches · 58% win rate
On Fridays −6 ELO, win rate 46%

-m3z1k loses the most ELO on Nuke: −24 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 15 wins in a row · Anubis
  3. Highest rating in a match: 2.77 · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
63% better than 82%
0.90 better than 94%
93.5 better than 91%
1.32 better than 97%
61% of 337 duels better than 90%
41% of 44 situations better than 57%
Dust 253
66% better than 86%
0.92 better than 96%
95.3 better than 94%
1.33 better than 96%
65% of 202 duels better than 96%
24% of 34 situations better than 14%
Ancient43
58% better than 59%
0.82 better than 77%
86.9 better than 72%
1.15 better than 77%
52% of 185 duels better than 47%
35% of 26 situations better than 40%
Anubis36
58% better than 59%
0.96 better than 98%
99.4 better than 98%
1.41 better than 99%
58% of 142 duels better than 79%
67% of 24 situations better than 96%
Nuke23
61% better than 59%
0.90 better than 92%
92.7 better than 89%
1.33 better than 95%
64% of 97 duels better than 92%
46% of 13 situations better than 67%
Cache6
67% -
0.95 -
89.8 -
1.36-
59% of 27 duels -
67% of 3 situations -
Inferno4
50% -
0.71 -
82.7 -
0.93-
47% of 19 duels -
100% of 1 situations -
Vertigo3
67% -
0.97 -
100.3 -
1.25-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -m3z1k plays

Across 258 matches -m3z1k averages K/R 0.90, ADR 93.3 and a rating of 1.30. Biggest strength: Rating at 1.30, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 55% headshots. The strongest map is Dust 2 with a 66% win rate in 53 matches. In 168 of 258 matches the rating was 1.10 or higher (65%), in 44 it was below 0.90. In 206 matches with detailed stats: 64 4Ks and 11 aces. Best month by rating: August 2026 at 1.50. -m3z1k loses the most ELO on Nuke (−24 ELO, win rate 61%). Things go best on Ancient (+107 ELO, win rate 58%). From match no. 5 of the day on, things go best: 67% win rate, +72 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +9.0, Win rate +14 pp, ELO +359. Got weaker: Headshots −6 pp. Last 30 days: 51 matches, win rate 59%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.