-m3rcebaku0

Kuwait
On FACEIT since 2019 134 matches tracked
Last updated:

How does -m3rcebaku0 play?

Rating 1.14 K/R 0.82 ADR 86.6 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 134 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 55%+5 pp · Ø 50% better than 86%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.01).

Headshot rate 52%+4 pp · Ø 48% better than 72%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.13+0.12 · Ø 1.01 better than 88%
Pistol kills per match 3.0
Knife kills 1 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 29x 4K, 5 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 8%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Win rate +7 pp, ELO +519
= Stayed the same
K/R at 0.83, ADR at 87.0, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
40 matches · 53% win rate
In match 1 of the day ±0 ELO
37 matches · 38% win rate
Between 18:00 and 24:00 +28 ELO, win rate 46%
On Saturdays +29 ELO, win rate 42%

-m3rcebaku0 loses the most ELO on Mirage: −22 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
45% better than 30%
0.84 better than 92%
87.6 better than 85%
1.16 better than 89%
55% of 236 duels better than 76%
30% of 27 situations better than 28%
Mirage40
53% better than 58%
0.81 better than 83%
83.6 better than 68%
1.13 better than 83%
59% of 234 duels better than 90%
37% of 19 situations better than 48%
Ancient16
56% better than 70%
0.85 better than 95%
91.8 better than 95%
1.15 better than 91%
54% of 70 duels better than 71%
11% of 9 situations better than 3%
Nuke13
38% -
0.86 -
92.4 -
1.19-
56% of 68 duels -
44% of 9 situations -
Anubis7
57% -
0.79 -
82.4 -
1.03-
62% of 47 duels -
33% of 3 situations -
Inferno6
50% -
0.56 -
64.5 -
0.84-
52% of 25 duels -
-
Cache5
100% -
1.07 -
106.3 -
1.46-
71% of 24 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -m3rcebaku0 plays

Across 134 matches -m3rcebaku0 averages K/R 0.82, ADR 86.6 and a rating of 1.14. Biggest strength: Rounds with first kill at 14%, better than 94% of level 9 players. Most room to improve: Utility damage per round at 2.2, better than only 8% of level 9 players. Averages 18.1 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 71 of 134 matches the rating was 1.10 or higher (53%), in 38 it was below 0.90. In 97 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: August 2026 at 1.24. -m3rcebaku0 loses the most ELO on Mirage (−22 ELO, win rate 53%). Things go best from match 5 of the day (+91 ELO, win rate 61%). Match no. 3 of the day goes best: 72% win rate, −24 ELO. Improved over the last three months: Rating +0.05, Win rate +7 pp, ELO +519. Unchanged in recent months: K/R at 0.83, ADR at 87.0, Headshots at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.