-m1x

Russia
On FACEIT since 2018 361 matches tracked 188 matches in 30 days
Last updated:

How does -m1x play?

Rating 0.99 K/R 0.69 ADR 73.7 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 361 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 59%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 3.7
Knife kills 18 in 361 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 26%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 52x 4K, 3 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 72%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +344
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 74.1, Headshots at 53%, Win rate at 50%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −152 ELO
56 matches · 41% win rate
On Mirage −63 ELO
115 matches · 54% win rate
On Thursdays −60 ELO, win rate 36%

-m1x loses the most ELO in match 2 of the day: −152 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.01 · Dust 2
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
56% better than 59%
0.72 better than 33%
76.9 better than 25%
1.04 better than 42%
55% of 391 duels better than 66%
27% of 77 situations better than 20%
Mirage115
54% better than 53%
0.66 better than 11%
70.0 better than 5%
0.93 better than 12%
49% of 295 duels better than 32%
38% of 77 situations right on the average
Ancient60
37% better than 6%
0.68 better than 15%
71.7 better than 6%
0.97 better than 22%
52% of 180 duels right on the average
37% of 52 situations better than 45%
Anubis46
46% better than 23%
0.72 better than 35%
78.5 better than 33%
1.03 better than 41%
41% of 160 duels better than 5%
51% of 35 situations better than 81%
Nuke18
44% better than 15%
0.60 better than 2%
64.8 better than 1%
0.87 better than 4%
57% of 44 duels better than 69%
67% of 12 situations better than 96%
Inferno4
50% -
0.75 -
81.4 -
1.14-
62% of 13 duels -
100% of 3 situations -
Cache3
100% -
0.88 -
94.7 -
1.36-
100% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -m1x plays

Across 361 matches -m1x averages K/R 0.69, ADR 73.7 and a rating of 0.99. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 53% headshots. The strongest map is Dust 2 with a 56% win rate in 115 matches. In 125 of 361 matches the rating was 1.10 or higher (35%), in 141 it was below 0.90. In 298 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: June 2026 at 1.03. -m1x loses the most ELO in match 2 of the day (−152 ELO, win rate 41%). Things go best in match 4 of the day (+91 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +91 ELO. Improved over the last three months: ELO +344. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 74.1, Headshots at 53%, Win rate at 50%. Last 30 days: 188 matches, win rate 51%, net ELO −299.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.