-m1nker

Germany
On FACEIT since 2021 85 matches tracked 44 matches in 30 days
Last updated:

How does -m1nker play?

Rating 1.10 K/R 0.77 ADR 83.8 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 85 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 15%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.13+0.10 · Ø 1.03 better than 80%
Pistol kills per match 2.7
Knife kills 1 in 85 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 24%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 89%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -m1nker is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83.

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 2.32 · Anubis
  3. Reached level 10 · Ancient
  4. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
62% better than 85%
0.80 better than 76%
87.5 better than 80%
1.13 better than 80%
55% of 125 duels better than 72%
40% of 10 situations better than 56%
Anubis17
53% right on the average
0.73 better than 45%
80.0 better than 45%
1.05 better than 57%
53% of 53 duels better than 61%
43% of 14 situations better than 63%
Dust 217
65% better than 91%
0.78 better than 69%
86.2 better than 76%
1.18 better than 87%
60% of 50 duels better than 91%
44% of 16 situations better than 68%
Ancient11
55% -
0.83 -
90.3 -
1.18-
50% of 38 duels -
50% of 6 situations -
Inferno7
14% -
0.63 -
69.8 -
0.84-
41% of 41 duels -
0% of 3 situations -
Nuke4
50% -
0.69 -
68.8 -
1.01-
55% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -m1nker plays

Across 85 matches -m1nker averages K/R 0.77, ADR 83.8 and a rating of 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 42% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 40 of 85 matches the rating was 1.10 or higher (47%), in 23 it was below 0.90. In 64 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: November 2026 at 1.20. Things go best in match 1 of the day (+31 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +31 ELO. Last 30 days: 44 matches, win rate 57%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.