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-m--T-

Bulgaria
On FACEIT since 2015 161 matches tracked 80 matches in 30 days
Last updated:

How does -m--T- play?

Rating 1.05 (from 139 matches) K/R 0.71 ADR 74.0 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 139 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 51%+1 pp · Ø 50% better than 59%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 18%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 1.08+0.08 · Ø 1.00 better than 80%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 42%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 48%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 11x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 81%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 71%
Deaths per round 66%−7 pp · Ø 73% better than 98%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.43, ADR +7.9, Headshots +5 pp
= Stayed the same
Win rate at 55%
▼ Got worse
ELO −118

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.64). Just above the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
40 matches · 58% win rate
On Mondays +49 ELO, win rate 44%

-m--T- loses the most ELO on Dust 2: −28 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
57% better than 72%
0.68 better than 27%
71.8 better than 14%
1.05 better than 67%
49% of 74 duels better than 40%
50% of 34 situations better than 80%
Dust 240
58% better than 73%
0.72 right on the average
74.3 better than 23%
1.03 better than 60%
57% of 99 duels better than 85%
41% of 27 situations better than 60%
Anubis27
52% better than 53%
0.75 better than 65%
80.5 better than 56%
1.09 better than 78%
45% of 51 duels better than 25%
57% of 21 situations better than 88%
Ancient22
41% better than 21%
0.76 better than 71%
77.0 better than 35%
1.07 better than 78%
59% of 49 duels better than 92%
52% of 21 situations better than 85%
Inferno19
47% better than 34%
0.68 better than 36%
68.3 better than 8%
1.03 better than 62%
50% of 34 duels right on the average
22% of 9 situations better than 14%
Cache6
50% -
0.71 -
70.6 -
1.00-
25% of 12 duels -
25% of 4 situations -
Overpass3
67% -
0.65 -
73.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -m--T- plays

Across 161 matches -m--T- averages K/R 0.71 and ADR 74.0; the rating across the 139 rated matches is 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 7 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 7 players. Averages 15.4 kills per match with 40% headshots. The strongest map is Dust 2 with a 58% win rate in 40 matches. In 59 of 139 matches the rating was 1.10 or higher (42%), in 46 it was below 0.90. In 138 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. -m--T- loses the most ELO on Dust 2 (−28 ELO, win rate 58%). Things go best on Mirage (+61 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, −31 ELO. Improved over the last three months: K/R +0.10, Rating +0.43, ADR +7.9, Headshots +5 pp. Got weaker: ELO −118. Unchanged in recent months: Win rate at 55%. Last 30 days: 80 matches, win rate 54%, net ELO +226.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.