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-lopes

Brazil
On FACEIT since 2020 171 matches tracked 53 matches in 30 days
ELO ▲ 201
2,387
30-day peak: 2,387
Rank SA ▲ 1,388 places
#1,905
Brazil #1,620 in Brazil
30 days · prev. #3,293 · best #1,905
Last updated:

How does -lopes play?

Rating 1.06 (from 151 matches) K/R 0.74 ADR 76.1 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 35%+23 pp · Ø 12% better than 98%
K/D 1.12+0.08 · Ø 1.04 better than 74%
Pistol kills per match 2.8
Knife kills 1 in 171 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 59%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 25x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +1,007
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −8.2, Headshots −4 pp, Win rate −11 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.87. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
59 matches · 49% win rate
Between 18:00 and 24:00 −50 ELO, win rate 54%
On Saturdays −52 ELO, win rate 44%

-lopes loses the most ELO on Mirage: −117 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.21 · Mirage
  5. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 38%
0.74 right on the average
76.6 better than 27%
1.04 right on the average
58% of 250 duels better than 84%
26% of 35 situations better than 15%
Dust 233
58% better than 72%
0.68 better than 22%
70.1 better than 6%
0.96 better than 25%
52% of 128 duels better than 55%
42% of 24 situations better than 62%
Ancient26
69% better than 92%
0.79 better than 70%
78.9 better than 34%
1.16 better than 85%
61% of 118 duels better than 91%
46% of 13 situations better than 71%
Anubis18
72% better than 96%
0.76 better than 59%
79.6 better than 40%
1.10 better than 69%
64% of 61 duels better than 96%
22% of 9 situations better than 15%
Inferno11
55% -
0.72 -
70.2 -
1.06-
67% of 43 duels -
50% of 4 situations -
Nuke11
64% -
0.82 -
85.0 -
1.21-
68% of 40 duels -
25% of 4 situations -
Cache10
70% -
0.71 -
76.6 -
1.06-
63% of 32 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -lopes plays

Across 171 matches -lopes averages K/R 0.74 and ADR 76.1; the rating across the 151 rated matches is 1.06. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 37% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 59 of 151 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 108 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. -lopes loses the most ELO on Mirage (−117 ELO, win rate 49%). Things go best in match 3 of the day (+51 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +51 ELO. Improved over the last three months: ELO +1,007. Got weaker: K/R −0.05, ADR −8.2, Headshots −4 pp, Win rate −11 pp. Last 30 days: 53 matches, win rate 57%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.