-lopes
Name history of -lopes
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -lopes play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 2,523 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average37% headshots and so well below the average (51%).
Impact
Average2.5 MVPs per match and so slightly above the average (2.4).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.87. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15.
Damage per round (ADR)
Best month: April 2026 with 97.4. Last 3 months: 77.5 (at the start 85.7). Slightly below the average (80.9).
Share of headshot kills
Best month: April 2026 with 46%. Last 3 months: 34% (at the start 38%). Well below the average (51%).
Matches won (win rate)
Best month: May 2026 with 82%. Last 3 months: 59% (at the start 70%). Well above the average (51%).
Best month: November 2026 with 2,387. Last 3 months: 2,387 (at the start 1,380).
Rounds with first kill
Best month: November 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-lopes loses the most ELO on Mirage: −117 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Mirage
- Recorded match no. 100 · Ancient
- Reached level 10 · Mirage
- Highest rating in a match: 2.21 · Mirage
- Longest win streak: 12 wins in a row · Dust 2
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How -lopes plays
Across 171 matches -lopes averages K/R 0.74 and ADR 76.1; the rating across the 151 rated matches is 1.06. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 37% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 59 of 151 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 108 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. -lopes loses the most ELO on Mirage (−117 ELO, win rate 49%). Things go best in match 3 of the day (+51 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +51 ELO. Improved over the last three months: ELO +1,007. Got weaker: K/R −0.05, ADR −8.2, Headshots −4 pp, Win rate −11 pp. Last 30 days: 53 matches, win rate 57%, net ELO +106.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.