-lnstinct

Palestine
On FACEIT since 2016 360 matches tracked 88 matches in 30 days
ELO ▲ 269
3,029
30-day peak: 3,029
Rank EU ▲ 1,225 places
#7,862
Palestine #15 in Palestine
30 days · prev. #9,087 · best #7,108
Last updated:

How does -lnstinct play?

Rating 1.05 K/R 0.75 ADR 82.4 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 360 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.06+0.01 · Ø 1.05 better than 43%
Pistol kills per match 2.7
Knife kills 6 in 360 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 64%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 46x 4K, 4 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +280
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 82.7, Headshots at 53%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −105 ELO
61 matches · 56% win rate
On Ancient −73 ELO
87 matches · 60% win rate
Between 0:00 and 6:00 −46 ELO, win rate 47%
On Wednesdays −113 ELO, win rate 44%

-lnstinct loses the most ELO on Anubis: −105 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.19 · Ancient

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient87
60% better than 66%
0.76 right on the average
83.4 better than 56%
1.06 right on the average
50% of 392 duels better than 34%
50% of 52 situations better than 78%
Mirage85
52% better than 38%
0.78 better than 59%
83.6 better than 57%
1.08 better than 55%
58% of 373 duels better than 80%
44% of 52 situations better than 67%
Dust 268
43% better than 13%
0.72 better than 33%
79.2 better than 36%
1.02 better than 33%
49% of 254 duels better than 30%
30% of 37 situations better than 26%
Anubis61
56% right on the average
0.68 better than 17%
78.1 better than 31%
0.95 better than 16%
51% of 206 duels better than 42%
33% of 27 situations better than 37%
Inferno34
50% better than 18%
0.79 better than 52%
85.9 better than 56%
1.12 better than 47%
52% of 145 duels better than 28%
36% of 22 situations better than 36%
Cache14
57% -
0.78 -
88.4 -
1.02-
55% of 87 duels -
33% of 15 situations -
Nuke10
60% -
0.86 -
88.4 -
1.22-
39% of 41 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -lnstinct plays

Across 360 matches -lnstinct averages K/R 0.75, ADR 82.4 and a rating of 1.05. Biggest strength: Utility damage per round at 4.8, better than 79% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 154 of 360 matches the rating was 1.10 or higher (43%), in 125 it was below 0.90. In 277 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. -lnstinct loses the most ELO on Anubis (−105 ELO, win rate 56%). Things go best in match 4 of the day (−47 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −90 ELO. Improved over the last three months: ELO +280. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 82.7, Headshots at 53%, Win rate at 53%. Last 30 days: 88 matches, win rate 55%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.