-linu

Finland
On FACEIT since 2018 288 matches tracked 71 matches in 30 days
ELO ▼ 54
3,040
30-day peak: 3,287
Rank EU ▼ 3,410 places
#7,659
Finland #175 in Finland
30 days · prev. #4,249 · best #3,475
Last updated:

How does -linu play?

Rating 1.11 (from 287 matches) K/R 0.78 ADR 83.2 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 287 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.06).

Headshot rate 51%−1 pp · Ø 52% better than 39%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.16+0.10 · Ø 1.06 better than 74%
Pistol kills per match 2.9
Knife kills 5 in 288 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (13.6%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 85%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 37%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 39x 4K, 5 aces in 206 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 91%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 32%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +205
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 81.7
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.77 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −179 ELO
32 matches · 34% win rate
On Ancient −143 ELO
71 matches · 49% win rate
On Saturdays −23 ELO, win rate 41%

-linu loses the most ELO on Dust 2: −179 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.34 · Nuke
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient71
49% better than 29%
0.75 better than 47%
81.3 better than 45%
1.06 right on the average
52% of 290 duels right on the average
37% of 59 situations better than 46%
Mirage59
53% better than 42%
0.79 better than 65%
83.8 better than 59%
1.11 better than 66%
55% of 274 duels better than 66%
49% of 35 situations better than 79%
Anubis40
48% better than 27%
0.78 better than 63%
80.3 better than 43%
1.10 better than 62%
58% of 146 duels better than 79%
31% of 39 situations better than 32%
Nuke39
51% better than 31%
0.85 better than 81%
88.5 better than 77%
1.21 better than 83%
64% of 165 duels better than 92%
56% of 41 situations better than 88%
Dust 232
34% better than 3%
0.74 better than 42%
79.3 better than 37%
1.04 better than 39%
55% of 108 duels better than 63%
52% of 27 situations better than 83%
Cache25
60% better than 54%
0.85 better than 76%
90.8 better than 77%
1.27 better than 87%
64% of 118 duels better than 89%
40% of 15 situations right on the average
Inferno13
46% -
0.69 -
74.5 -
1.03-
51% of 49 duels -
44% of 9 situations -
Vertigo6
17% -
0.91 -
91.9 -
1.30-
68% of 41 duels -
0% of 3 situations -
Overpass3
100% -
0.74 -
82.9 -
1.03-
33% of 15 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -linu plays

Across 288 matches -linu averages K/R 0.78 and ADR 83.2; the rating across the 287 rated matches is 1.11. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 25 matches. In 139 of 287 matches the rating was 1.10 or higher (48%), in 79 it was below 0.90. In 206 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: August 2026 at 1.19. -linu loses the most ELO on Dust 2 (−179 ELO, win rate 34%). Things go best on Anubis (+275 ELO, win rate 48%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +205. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 81.7. Last 30 days: 71 matches, win rate 48%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.