-linaa
How does -linaa play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness27% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.02).
Impact
AverageExactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.18. Last 3 months unchanged at 0.96. Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 86.3. Last 3 months: 79.5 (at the start 72.8). Just below the average (80.4).
Share of headshot kills
Best month: October 2026 with 57%. Last 3 months: 54% (at the start 52%). Clearly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 70%. Last 3 months: 48% (at the start 58%). Clearly below the average (52%).
Best month: October 2026 with 1,880. Last 3 months: 1,880 (at the start 1,540).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 31%.
Patterns
From the last 240 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-linaa loses the most ELO on Mirage: −94 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.32 · Dust 2
- Most kills in a match: 41 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 240 matchesCompared with players on the same level who have at least 15 matches on the map.
How -linaa plays
Across 240 matches -linaa averages K/R 0.71 and ADR 77.8; the rating across the 219 rated matches is 0.96. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 9 players. Averages 15.8 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 67 of 219 matches the rating was 1.10 or higher (31%), in 106 it was below 0.90. In 170 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. -linaa loses the most ELO on Mirage (−94 ELO, win rate 43%). Things go best on Anubis (+21 ELO, win rate 64%). Match no. 2 of the day goes best: 61% win rate, −15 ELO. Improved over the last three months: ADR +6.7, Headshots +2 pp, ELO +340. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.96. Last 30 days: 60 matches, win rate 52%, net ELO −42.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.