-linaa

Russia
240 matches tracked 60 matches in 30 days
Last updated:

How does -linaa play?

Rating 0.96 (from 219 matches) K/R 0.71 ADR 77.8 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 219 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 7%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 78%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.93−0.09 · Ø 1.02 better than 19%
Pistol kills per match 2.7
Knife kills 2 in 240 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 45%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 21x 4K, 3 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 22%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +6.7, Headshots +2 pp, ELO +340
= Stayed the same
K/R at 0.72, Rating at 0.96
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
58 matches · 43% win rate
In match 1 of the day −52 ELO
40 matches · 45% win rate
On Saturdays ±0 ELO, win rate 44%

-linaa loses the most ELO on Mirage: −94 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
51% better than 53%
0.73 right on the average
80.1 better than 52%
0.98 better than 37%
52% of 362 duels better than 60%
21% of 38 situations better than 12%
Mirage58
43% better than 23%
0.69 better than 29%
75.6 better than 27%
0.94 better than 24%
51% of 190 duels right on the average
22% of 23 situations better than 13%
Ancient43
58% better than 73%
0.70 better than 32%
76.6 better than 26%
0.92 better than 19%
40% of 187 duels better than 6%
40% of 25 situations better than 53%
Anubis22
64% better than 87%
0.77 better than 65%
82.1 better than 58%
1.05 better than 58%
51% of 103 duels right on the average
24% of 17 situations better than 18%
Inferno15
53% right on the average
0.66 better than 22%
72.2 better than 17%
0.90-
50% of 54 duels better than 42%
29% of 7 situations better than 27%
Nuke12
50% -
0.76 -
81.1 -
1.01-
57% of 49 duels -
100% of 2 situations -
Cache8
13% -
0.62 -
71.8 -
0.85-
48% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -linaa plays

Across 240 matches -linaa averages K/R 0.71 and ADR 77.8; the rating across the 219 rated matches is 0.96. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 9 players. Averages 15.8 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 67 of 219 matches the rating was 1.10 or higher (31%), in 106 it was below 0.90. In 170 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. -linaa loses the most ELO on Mirage (−94 ELO, win rate 43%). Things go best on Anubis (+21 ELO, win rate 64%). Match no. 2 of the day goes best: 61% win rate, −15 ELO. Improved over the last three months: ADR +6.7, Headshots +2 pp, ELO +340. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.96. Last 30 days: 60 matches, win rate 52%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.