-lauNX

China
On FACEIT since 2020 439 matches tracked 154 matches in 30 days
Last updated:

How does -lauNX play?

Rating 1.03 K/R 0.75 ADR 80.4 from 439 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 439 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (377 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 3.1
Zeus kills1 in 439 matches
Knife kills 18 in 439 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 76x 4K, 7 aces in 377 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.76, ADR at 81.2, Win rate at 49%
▼ Got worse
Headshots −3 pp, ELO −345

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 439 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
90 matches · 46% win rate
On Mirage −104 ELO
99 matches · 51% win rate
On Tuesdays −40 ELO, win rate 42%

-lauNX loses the most ELO on Anubis: −120 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 47 · Mirage

Maps in detail

from the last 439 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
50% right on the average
0.76 better than 61%
81.1 better than 51%
1.06 better than 60%
52% of 537 duels better than 56%
44% of 61 situations better than 67%
Mirage99
51% better than 49%
0.70 better than 31%
76.2 better than 27%
0.97 better than 30%
43% of 564 duels better than 11%
45% of 47 situations better than 73%
Anubis90
46% better than 28%
0.72 better than 41%
79.8 better than 44%
1.00 better than 38%
47% of 487 duels better than 27%
38% of 39 situations right on the average
Ancient85
48% better than 38%
0.76 better than 60%
80.4 better than 45%
1.04 better than 55%
51% of 350 duels better than 46%
46% of 48 situations better than 71%
Inferno49
61% better than 78%
0.82 better than 73%
88.4 better than 71%
1.14 better than 67%
56% of 306 duels better than 65%
23% of 13 situations better than 16%
Nuke8
50% -
0.71 -
77.2 -
0.96-
53% of 40 duels -
25% of 4 situations -
Cache3
0% -
0.81 -
92.1 -
1.06-
67% of 18 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -lauNX plays

Across 439 matches -lauNX averages K/R 0.75, ADR 80.4 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Inferno with a 61% win rate in 49 matches. In 169 of 439 matches the rating was 1.10 or higher (38%), in 164 it was below 0.90. In 377 matches with detailed stats: 76 4Ks and 7 aces. Best month by rating: October 2026 at 1.06. -lauNX loses the most ELO on Anubis (−120 ELO, win rate 46%). Things go best on Inferno (+39 ELO, win rate 61%). Match no. 2 of the day goes best: 55% win rate, −146 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −3 pp, ELO −345. Unchanged in recent months: K/R at 0.76, ADR at 81.2, Win rate at 49%. Last 30 days: 154 matches, win rate 49%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.