-l1nkeRR

Kazakhstan
On FACEIT since 2021 133 matches tracked 33 matches in 30 days
Last updated:

How does -l1nkeRR play?

Rating 1.29 K/R 0.92 ADR 95.5 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 133 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 33% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 6% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.31+0.26 · Ø 1.05 better than 96%
Pistol kills per match 4.3
Zeus kills1 in 133 matches
Knife kills 2 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.4% of rounds and so well above the average (4.2%).

2K rounds 16.9%+3.3 pp · Ø 13.6% better than 96%
3K rounds 7.4%+3.2 pp · Ø 4.2% better than 99%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 29x 4K, 2 aces in 75 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 19%−15 pp · Ø 34% better than 1%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 1%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ELO +224
= Stayed the same
ADR at 96.9
▼ Got worse
Headshots −5 pp, Win rate −9 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.03
JunJulAugSepOctNov

Best month: November 2026 with 1.03. Last 3 months: 0.95 (at the start 0.90). Well above the average (0.75).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +30 ELO
37 matches · 49% win rate
On Wednesdays ±0 ELO, win rate 40%

-l1nkeRR loses the most ELO in match 1 of the day: +30 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 44 · Mirage
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
62% better than 84%
0.99 better than 99%
101.2 better than 98%
1.38 better than 99%
63% of 357 duels better than 95%
52% of 31 situations better than 86%
Dust 228
39% better than 8%
0.89 better than 93%
94.5 better than 93%
1.23 better than 89%
57% of 141 duels better than 76%
33% of 18 situations better than 34%
Nuke20
60% better than 61%
0.93 better than 94%
96.0 better than 92%
1.28 better than 91%
64% of 95 duels better than 94%
55% of 11 situations better than 85%
Ancient9
56% -
0.81 -
80.2 -
1.11-
69% of 29 duels -
40% of 5 situations -
Anubis9
44% -
0.81 -
81.3 -
1.20-
50% of 38 duels -
33% of 6 situations -
Inferno8
75% -
0.91 -
92.5 -
1.26-
58% of 40 duels -
50% of 4 situations -
Cache4
100% -
0.79 -
89.4 -
1.16-
53% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -l1nkeRR plays

Across 133 matches -l1nkeRR averages K/R 0.92, ADR 95.5 and a rating of 1.29. Biggest strength: 3K rounds at 7.4%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 19%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 20.1 kills per match with 51% headshots. The strongest map is Mirage with a 62% win rate in 55 matches. In 91 of 133 matches the rating was 1.10 or higher (68%), in 17 it was below 0.90. In 75 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: November 2026 at 1.47. -l1nkeRR loses the most ELO in match 1 of the day (+30 ELO, win rate 49%). Things go best on Dust 2 (+30 ELO, win rate 39%). From match no. 5 of the day on, things go best: 63% win rate. Improved over the last three months: K/R +0.05, Rating +0.07, ELO +224. Got weaker: Headshots −5 pp, Win rate −9 pp. Unchanged in recent months: ADR at 96.9. Last 30 days: 33 matches, win rate 55%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.