-ktw

AR
176 matches tracked 19 matches in 30 days
ELO
2,238
Peak across the last 176 matches: 2,254
Rank SA ▲ 1,617 places
#2,896
AR #942 in AR
30 days · prev. #4,513 · best #2,817
Last updated:

How does -ktw play?

Rating 1.24 (from 172 matches) K/R 0.88 ADR 92.4 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 172 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 34% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 65%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.26+0.24 · Ø 1.02 better than 97%
Pistol kills per match 3.0
Knife kills 4 in 176 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.4%+3.1 pp · Ø 13.3% better than 96%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 36x 4K, 6 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.88, Rating at 1.23, ADR at 91.6, ELO at 2,080
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.88 (at the start 0.89). Well above the average (0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
38 matches · 39% win rate
On Dust 2 −41 ELO
45 matches · 44% win rate
Between 18:00 and 24:00 −35 ELO, win rate 35%
On Sundays −27 ELO, win rate 38%

-ktw loses the most ELO in match 1 of the day: −83 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.50 · Mirage
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
55% better than 66%
0.94 better than 98%
97.7 better than 98%
1.32 better than 98%
61% of 385 duels better than 94%
45% of 40 situations better than 72%
Dust 245
44% better than 23%
0.89 better than 96%
91.9 better than 92%
1.26 better than 96%
66% of 207 duels better than 98%
37% of 27 situations better than 47%
Nuke22
45% better than 17%
0.80 better than 67%
83.7 better than 59%
1.13 better than 70%
37% of 92 duels better than 1%
64% of 14 situations better than 93%
Ancient15
33% better than 6%
0.80 better than 77%
90.7 better than 91%
1.08 better than 67%
47% of 83 duels better than 24%
38% of 8 situations right on the average
Cache10
60% -
0.82 -
85.5 -
1.16-
54% of 50 duels -
67% of 9 situations -
Anubis8
25% -
0.78 -
85.8 -
1.08-
48% of 50 duels -
38% of 8 situations -
Inferno3
67% -
0.78 -
86.6 -
1.09-
75% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ktw plays

Across 176 matches -ktw averages K/R 0.88 and ADR 92.4; the rating across the 172 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 52% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 114 of 172 matches the rating was 1.10 or higher (66%), in 28 it was below 0.90. In 113 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: June 2026 at 1.32. -ktw loses the most ELO in match 1 of the day (−83 ELO, win rate 39%). Things go best from match 5 of the day (+35 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +35 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.23, ADR at 91.6, ELO at 2,080. Last 30 days: 19 matches, win rate 63%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.