-ktw
Name history of -ktw
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -ktw play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 14% of rounds and so well above the average (10%).
Clutch
Average52% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.26 K/D and so well above the average (1.02).
Impact
Strength3.0 MVPs per match and so well above the average (2.3).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.91. Last 3 months: 0.88 (at the start 0.89). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.32. Last 3 months: 1.23 (at the start 1.25). Well above the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 99.1. Last 3 months: 91.6 (at the start 94.5). Well above the average (80.2).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 50% (at the start 55%). Right on the average (50%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 51% (at the start 41%). Slightly above the average (49%).
Best month: July 2026 with 2,254. Last 3 months: 2,080 (at the start 2,075).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 176 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ktw loses the most ELO in match 1 of the day: −83 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Highest rating in a match: 2.50 · Mirage
- Most kills in a match: 42 · Dust 2
Maps in detail
from the last 176 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ktw plays
Across 176 matches -ktw averages K/R 0.88 and ADR 92.4; the rating across the 172 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 52% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 114 of 172 matches the rating was 1.10 or higher (66%), in 28 it was below 0.90. In 113 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: June 2026 at 1.32. -ktw loses the most ELO in match 1 of the day (−83 ELO, win rate 39%). Things go best from match 5 of the day (+35 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +35 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.23, ADR at 91.6, ELO at 2,080. Last 30 days: 19 matches, win rate 63%, net ELO −19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.