-krx

Bosnia & Herzegovina
On FACEIT since 2016 186 matches tracked 30 matches in 30 days
Last updated:

How does -krx play?

Rating 1.04 K/R 0.73 ADR 77.6 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 186 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 54%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 50%+2 pp · Ø 48% better than 59%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 1.05+0.03 · Ø 1.02 better than 66%
Pistol kills per match 2.4
Zeus kills1 in 186 matches
Knife kills 3 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 22%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 57%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 26x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 36%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.6, Headshots +4 pp
= Stayed the same
Win rate at 49%, ELO at 1,833
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
48 matches · 44% win rate
Between 12:00 and 18:00 −59 ELO, win rate 40%

-krx loses the most ELO on Mirage: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.22 · Nuke

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
44% better than 25%
0.73 right on the average
77.8 better than 39%
1.01 right on the average
49% of 209 duels better than 41%
40% of 30 situations better than 59%
Dust 239
54% better than 63%
0.69 better than 32%
72.0 better than 13%
0.97 better than 34%
47% of 141 duels better than 29%
37% of 30 situations better than 47%
Inferno27
56% better than 59%
0.67 better than 22%
75.0 better than 25%
0.96 better than 27%
55% of 110 duels better than 64%
43% of 14 situations better than 60%
Ancient19
58% better than 71%
0.80 better than 83%
86.8 better than 83%
1.13 better than 87%
54% of 106 duels better than 66%
21% of 14 situations better than 13%
Nuke19
37% better than 5%
0.85 better than 84%
86.5 better than 70%
1.20 better than 85%
57% of 81 duels better than 74%
36% of 11 situations better than 43%
Anubis17
47% better than 38%
0.75 better than 63%
79.1 better than 46%
1.11 better than 83%
49% of 74 duels better than 42%
50% of 12 situations better than 79%
Cache14
43% -
0.68 -
68.9 -
1.01-
43% of 42 duels -
50% of 6 situations -
Vertigo3
33% -
0.85 -
90.3 -
1.17-
65% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -krx plays

Across 186 matches -krx averages K/R 0.73, ADR 77.6 and a rating of 1.04. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 77 of 186 matches the rating was 1.10 or higher (41%), in 72 it was below 0.90. In 108 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.21. -krx loses the most ELO on Mirage (−25 ELO, win rate 44%). Things go best in match 2 of the day (+113 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +113 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.6, Headshots +4 pp. Unchanged in recent months: Win rate at 49%, ELO at 1,833. Last 30 days: 30 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.