-krico

NG
On FACEIT since 2021 77 matches tracked
Last updated:

How does -krico play?

Rating 1.16 K/R 0.83 ADR 86.6 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 77 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 59%+9 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 34%+14 pp · Ø 20% better than 98%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.00).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.17+0.17 · Ø 1.00 better than 87%
Pistol kills per match 2.8
Knife kills 1 in 77 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 55%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 81%
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 14x 4K, 2 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +169
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −7.0, Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.72).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 76%
0.82 better than 82%
90.6 better than 89%
1.13 better than 79%
53% of 98 duels better than 60%
36% of 14 situations better than 41%
Dust 226
69% better than 95%
0.84 better than 88%
85.4 better than 72%
1.19 better than 89%
56% of 89 duels better than 75%
36% of 11 situations better than 44%
Ancient8
63% -
0.90 -
89.0 -
1.24-
41% of 22 duels -
14% of 7 situations -
Anubis6
83% -
0.91 -
88.6 -
1.37-
71% of 14 duels -
75% of 4 situations -
Cache3
0% -
0.62 -
69.9 -
0.80-
52% of 23 duels -
0% of 1 situations -
Inferno3
0% -
0.73 -
78.8 -
0.93-
62% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -krico plays

Across 77 matches -krico averages K/R 0.83, ADR 86.6 and a rating of 1.16. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 56% headshots. The strongest map is Dust 2 with a 69% win rate in 26 matches. In 40 of 77 matches the rating was 1.10 or higher (52%), in 24 it was below 0.90. In 50 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 1.29. Things go best on Dust 2 (+57 ELO, win rate 69%). Match no. 2 of the day goes best: 71% win rate, +45 ELO. Improved over the last three months: ELO +169. Got weaker: K/R −0.06, Rating −0.07, ADR −7.0, Headshots −4 pp, Win rate −5 pp. Last 30 days: 3 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.