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-kole

Serbia
216 matches tracked
ELO
2,940
Peak across recorded matches: 3,019
Rank EU ▼ 2,064 places
#11,840
Serbia #191 in Serbia
30 days · prev. #9,776 · best #9,776
Last updated:

How does -kole play?

Rating 1.09 (from 197 matches) K/R 0.79 ADR 86.1 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 197 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 15%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 2%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.3
Knife kills 3 in 216 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 29x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so clearly above the average (4.1).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 65%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +153
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 86.1, Win rate at 54%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −4 ELO
25 matches · 44% win rate
On Mondays +59 ELO, win rate 44%

-kole loses the most ELO in match 4 of the day: −4 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Inferno
  4. Most kills in a match: 37 · Cache

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
52% better than 43%
0.81 better than 74%
89.5 better than 83%
1.14 better than 76%
55% of 253 duels better than 68%
39% of 36 situations better than 52%
Dust 249
53% better than 47%
0.75 right on the average
80.3 better than 42%
1.04 better than 42%
56% of 149 duels better than 71%
25% of 20 situations better than 16%
Anubis41
59% better than 66%
0.77 better than 59%
83.8 better than 62%
1.02 better than 38%
49% of 158 duels better than 33%
23% of 22 situations better than 15%
Ancient35
57% better than 62%
0.79 better than 65%
87.2 better than 73%
1.05 better than 48%
61% of 112 duels better than 91%
19% of 27 situations better than 9%
Inferno17
53% better than 34%
0.81 better than 61%
87.4 better than 62%
1.15 better than 59%
50% of 70 duels better than 23%
20% of 10 situations better than 12%
Cache5
40% -
0.99 -
102.0 -
1.38-
41% of 17 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kole plays

Across 216 matches -kole averages K/R 0.79 and ADR 86.1; the rating across the 197 rated matches is 1.09. Most room to improve: Clutch 1v1 won at 25%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Anubis with a 59% win rate in 41 matches. In 90 of 197 matches the rating was 1.10 or higher (46%), in 61 it was below 0.90. In 140 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. -kole loses the most ELO in match 4 of the day (−4 ELO, win rate 44%). Things go best on Anubis (+110 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +34 ELO. Improved over the last three months: ELO +153. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 86.1, Win rate at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.