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-klanfi

Ukraine
On FACEIT since 2024 484 matches tracked 121 matches in 30 days
ELO ▲ 130
2,273
30-day peak: 2,473
Rank EU
#116,707
Ukraine #4,662 in Ukraine
Last updated:

How does -klanfi play?

Rating 1.04 K/R 0.76 ADR 85.2 from 484 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 484 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (424 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so right on the average (51%).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 74%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.8
Knife kills 12 in 484 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 68%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 67x 4K, 7 aces in 424 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 86.1, Headshots at 51%, Win rate at 49%
▼ Got worse
ELO −162

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 484 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −307 ELO
100 matches · 42% win rate
On Cache −78 ELO
29 matches · 41% win rate
On Mondays −276 ELO, win rate 37%

-klanfi loses the most ELO on Mirage: −307 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.04 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 484 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2141
52% right on the average
0.80 better than 77%
87.5 better than 80%
1.11 better than 74%
57% of 778 duels better than 80%
35% of 65 situations better than 42%
Ancient104
53% right on the average
0.77 better than 61%
86.6 better than 73%
1.04 right on the average
54% of 635 duels better than 63%
30% of 56 situations better than 28%
Mirage100
42% better than 16%
0.74 right on the average
85.3 better than 71%
1.02 better than 44%
50% of 525 duels better than 41%
23% of 40 situations better than 10%
Anubis69
55% better than 57%
0.73 better than 43%
81.6 better than 53%
1.00 better than 35%
48% of 398 duels better than 28%
50% of 24 situations better than 77%
Cache29
41% better than 13%
0.73 better than 42%
82.2 better than 58%
1.03 better than 43%
53% of 173 duels better than 55%
57% of 7 situations better than 84%
Inferno24
54% better than 44%
0.71 better than 29%
82.2 better than 45%
0.97 better than 18%
52% of 142 duels better than 41%
36% of 11 situations better than 43%
Nuke17
35% better than 4%
0.69 better than 27%
81.0 better than 55%
0.90 better than 12%
49% of 113 duels better than 34%
40% of 5 situations better than 48%

Compared with players on the same level who have at least 15 matches on the map.

How -klanfi plays

Across 484 matches -klanfi averages K/R 0.76, ADR 85.2 and a rating of 1.04. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Anubis with a 55% win rate in 69 matches. In 203 of 484 matches the rating was 1.10 or higher (42%), in 168 it was below 0.90. In 424 matches with detailed stats: 67 4Ks and 7 aces. Best month by rating: October 2026 at 1.06. -klanfi loses the most ELO on Mirage (−307 ELO, win rate 42%). Things go best on Anubis (+34 ELO, win rate 55%). Got weaker: ELO −162. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 86.1, Headshots at 51%, Win rate at 49%. Last 30 days: 121 matches, win rate 51%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.