-kitaro666

Bhutan
On FACEIT since 2023 143 matches tracked
Last updated:

How does -kitaro666 play?

Rating 1.02 K/R 0.75 ADR 82.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 92%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.02+0.01 · Ø 1.01 better than 55%
Pistol kills per match 2.7
Knife kills 5 in 143 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 32%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 18x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +9 pp, ELO +133
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 81.4, Win rate at 46%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
28 matches · 36% win rate
On Mirage −24 ELO
56 matches · 54% win rate
Between 0:00 and 6:00 −75 ELO, win rate 27%
On Thursdays +2 ELO, win rate 35%

-kitaro666 loses the most ELO on Dust 2: −62 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 64%
0.80 better than 80%
90.1 better than 91%
1.08 better than 73%
55% of 288 duels better than 76%
42% of 24 situations better than 61%
Dust 228
36% better than 9%
0.69 better than 29%
74.8 better than 23%
0.95 better than 26%
50% of 121 duels better than 47%
61% of 18 situations better than 94%
Anubis24
42% better than 22%
0.73 right on the average
78.8 better than 41%
1.03 better than 55%
59% of 113 duels better than 89%
38% of 16 situations better than 53%
Ancient17
41% better than 22%
0.77 better than 69%
83.0 better than 64%
1.01 better than 53%
55% of 87 duels better than 75%
50% of 10 situations better than 84%
Nuke8
38% -
0.67 -
74.7 -
0.89-
55% of 38 duels -
50% of 4 situations -
Cache6
67% -
0.67 -
78.4 -
0.92-
61% of 31 duels -
0% of 3 situations -
Inferno4
50% -
0.81 -
87.8 -
1.23-
38% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kitaro666 plays

Across 143 matches -kitaro666 averages K/R 0.75, ADR 82.8 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 9 players. Averages 16.5 kills per match with 57% headshots. The strongest map is Mirage with a 54% win rate in 56 matches. In 59 of 143 matches the rating was 1.10 or higher (41%), in 57 it was below 0.90. In 82 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. -kitaro666 loses the most ELO on Dust 2 (−62 ELO, win rate 36%). Things go best in match 1 of the day (+33 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +33 ELO. Improved over the last three months: Headshots +9 pp, ELO +133. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 81.4, Win rate at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.