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-kim

Malaysia
On FACEIT since 2021 303 matches tracked 119 matches in 30 days
ELO ▼ 256
2,285
30-day peak: 2,541
Rank SEA ▼ 1,676 places
#2,515
Malaysia #142 in Malaysia
30 days · prev. #839 · best #839
Last updated:

How does -kim play?

Rating 1.06 (from 251 matches) K/R 0.76 ADR 81.3 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 292 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 32%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.08+0.04 · Ø 1.04 better than 64%
Pistol kills per match 3.0
Knife kills 10 in 303 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 46%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 61%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 45x 4K, 3 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 80.9, Headshots at 46%
▼ Got worse
Win rate −13 pp, ELO −356

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
110 matches · 53% win rate
On Anubis −49 ELO
31 matches · 48% win rate
Between 6:00 and 12:00 −38 ELO, win rate 44%
On Mondays ±0 ELO, win rate 30%

-kim loses the most ELO on Dust 2: −60 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 11 wins in a row · Cache
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
53% better than 53%
0.77 better than 62%
81.5 right on the average
1.10 better than 67%
54% of 424 duels better than 64%
51% of 73 situations better than 84%
Mirage81
46% better than 26%
0.72 better than 38%
78.8 better than 37%
1.02 better than 44%
46% of 337 duels better than 21%
43% of 51 situations better than 62%
Ancient43
47% better than 29%
0.75 right on the average
81.3 better than 45%
1.02 better than 43%
52% of 173 duels right on the average
38% of 24 situations right on the average
Anubis31
48% better than 34%
0.82 better than 82%
86.3 better than 73%
1.10 better than 70%
66% of 129 duels better than 98%
39% of 18 situations better than 55%
Inferno15
53% better than 41%
0.83 better than 83%
91.2 better than 88%
1.21 better than 87%
67% of 73 duels better than 98%
40% of 10 situations better than 57%
Cache10
60% -
0.78 -
78.8 -
1.09-
66% of 32 duels -
33% of 9 situations -
Nuke10
40% -
0.63 -
69.8 -
0.89-
39% of 46 duels -
100% of 4 situations -
Overpass3
33% -
0.84 -
90.0 -
1.18-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -kim plays

Across 303 matches -kim averages K/R 0.76 and ADR 81.3; the rating across the 251 rated matches is 1.06. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 127 of 292 matches the rating was 1.10 or higher (43%), in 100 it was below 0.90. In 203 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: June 2026 at 1.11. -kim loses the most ELO on Dust 2 (−60 ELO, win rate 53%). Things go best on Ancient (+51 ELO, win rate 47%). Match no. 2 of the day goes best: 55% win rate, +39 ELO. Got weaker: Win rate −13 pp, ELO −356. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 80.9, Headshots at 46%. Last 30 days: 119 matches, win rate 44%, net ELO −242.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.