-kim
How does -kim play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).
Compared with 2,541 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average47% headshots and so clearly below the average (51%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so just above the average (4.2%).
Utility and deaths
Average0.53 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.11. Last 3 months: 1.05 (at the start 1.07). Just above the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 83.0. Last 3 months: 80.9 (at the start 82.0). Just below the average (81.0).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 46% (at the start 47%). Clearly below the average (51%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 44% (at the start 57%). Well below the average (51%).
Best month: August 2026 with 2,691. Last 3 months: 2,285 (at the start 2,641).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 303 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-kim loses the most ELO on Dust 2: −60 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.75 · Dust 2
- Recorded match no. 250 · Mirage
- Longest win streak: 11 wins in a row · Cache
- Most kills in a match: 48 · Mirage
Maps in detail
from the last 303 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kim plays
Across 303 matches -kim averages K/R 0.76 and ADR 81.3; the rating across the 251 rated matches is 1.06. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 127 of 292 matches the rating was 1.10 or higher (43%), in 100 it was below 0.90. In 203 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: June 2026 at 1.11. -kim loses the most ELO on Dust 2 (−60 ELO, win rate 53%). Things go best on Ancient (+51 ELO, win rate 47%). Match no. 2 of the day goes best: 55% win rate, +39 ELO. Got weaker: Win rate −13 pp, ELO −356. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 80.9, Headshots at 46%. Last 30 days: 119 matches, win rate 44%, net ELO −242.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.