-kick
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).
Compared with 2,625 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average41% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average6.8 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months unchanged at 0.71. Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.03. Last 3 months: 1.01 (at the start 1.00). Slightly below the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 80.6. Last 3 months: 80.1 (at the start 79.4). Just below the average (81.1).
Share of headshot kills
Best month: October 2026 with 43%. Last 3 months: 42% (at the start 41%). Well below the average (51%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 54% (at the start 53%). Slightly above the average (52%).
Best month: November 2026 with 2,545. Last 3 months: 2,552 (at the start 2,274).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 67%.
Patterns
From the last 228 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-kick loses the most ELO in match 1 of the day: −32 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Dust 2
- Recorded match no. 100 · Dust 2
- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 1.88 · Dust 2
Maps in detail
from the last 228 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kick plays
Across 228 matches -kick averages K/R 0.71, ADR 79.7 and a rating of 1.01. Biggest strength: Utility damage per round at 6.8, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 41% headshots. The strongest map is Vertigo with a 62% win rate in 13 matches. In 86 of 228 matches the rating was 1.10 or higher (38%), in 89 it was below 0.90. In 193 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: November 2026 at 1.03. -kick loses the most ELO in match 1 of the day (−32 ELO, win rate 44%). Things go best on Dust 2 (+68 ELO, win rate 58%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: ELO +278. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 80.1, Headshots at 42%, Win rate at 54%. Last 30 days: 42 matches, win rate 55%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.