Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

-khaN

Kazakhstan
FACEIT verified FACEIT verified On FACEIT since 2019 169 matches tracked
ELO ▼ 36
3,688
30-day peak: 3,724
Rank EU ▼ 231 places
#740
Kazakhstan #32 in Kazakhstan
30 days · prev. #509 · best #412
Last updated:

How does -khaN play?

Rating 1.16 (from 138 matches) K/R 0.82 ADR 84.8 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 138 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 88%
Opening duels won 55%+2 pp · Ø 53% better than 55%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 61%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 6%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (54%).

Headshot rate 42%−12 pp · Ø 54% better than 8%
AWP share of kills 40%+27 pp · Ø 13% better than 95%
K/D 1.16+0.07 · Ø 1.09 better than 56%
Pistol kills per match 2.7
Knife kills 9 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so clearly above the average (14.0%).

2K rounds 15.8%+1.8 pp · Ø 14.0% better than 79%
3K rounds 5.0%+0.5 pp · Ø 4.5% better than 62%
MVPs per match 2.9+0.4 · Ø 2.5 better than 78%
4Ks and aces 29x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 46%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 26%
Enemies flashed per round 0.34+0.01 · Ø 0.33 better than 49%
Deaths per round 71%+1 pp · Ø 70% better than 30%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +76
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 87.3
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: September 2026 with 0.94. Last 3 months: 0.85 (at the start 0.82). Clearly above the average (0.77).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −16 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 59 · Dust 2
  4. Highest rating in a match: 2.53 · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
56% better than 46%
0.83 better than 64%
85.9 right on the average
1.16 better than 62%
55% of 325 duels right on the average
45% of 33 situations better than 69%
Dust 241
59% better than 55%
0.80 better than 53%
85.1 better than 49%
1.16 better than 60%
59% of 224 duels better than 74%
23% of 13 situations better than 12%
Anubis21
67% better than 82%
0.86 better than 80%
84.3 better than 48%
1.19 better than 73%
50% of 103 duels better than 28%
25% of 12 situations better than 18%
Ancient19
47% better than 15%
0.80 better than 53%
84.1 better than 45%
1.15 better than 61%
53% of 105 duels better than 43%
33% of 12 situations better than 35%
Nuke15
80% better than 95%
0.81 better than 55%
82.1 better than 35%
1.20-
61% of 64 duels better than 84%
60% of 10 situations better than 89%
Cache6
50% -
0.77 -
82.3 -
1.08-
52% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -khaN plays

Across 169 matches -khaN averages K/R 0.82 and ADR 84.8; the rating across the 138 rated matches is 1.16. Biggest strength: Rounds with first kill at 15%, better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 3,500+ ELO players. Averages 18.4 kills per match with 42% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 76 of 138 matches the rating was 1.10 or higher (55%), in 29 it was below 0.90. In 99 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 1.33. Things go best on Dust 2 (+90 ELO, win rate 59%). Match no. 3 of the day goes best: 64% win rate, +106 ELO. Improved over the last three months: Win rate +3 pp, ELO +76. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 87.3. Last 30 days: 9 matches, win rate 56%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.