-kep-

USA
100 matches tracked
Last updated:

How does -kep- play?

K/R 0.68 ADR 75.1 from 100 matches
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Opening

The first duels of the round
Rounds with first kill 17% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch kills per match 0.5 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+7 pp better than 83%
AWP share of kills 0% no comparison
K/D 0.89−0.10 better than 10%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 17.1% no comparison
Rounds with 3K 4.9% no comparison
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 17% no comparison
Utility damage per round 2.0 no comparison
Enemies flashed per round 0.02 no comparison
Rounds with a death 76%+3.0 pp better than 12%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 100 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −112 ELO
23 matches · 35% wins
On Mirage −28 ELO
28 matches · 43% wins

-kep- loses the most ELO on Dust 2: −112 ELO, 35% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 23%
0.71 better than 41%
78.4 better than 42%
-
40% of 118 duels better than 6%
39% of 18 situations better than 54%
Dust 223
35% better than 8%
0.68 better than 26%
75.6 better than 28%
-
44% of 93 duels better than 17%
33% of 15 situations better than 37%
Cache18
56% –
0.68 –
76.2 –
-
37% of 83 duels –
40% of 10 situations –
Anubis16
75% better than 99%
0.67 better than 22%
70.4 better than 6%
-
53% of 74 duels better than 62%
100% of 3 situations better than 99%
Ancient8
50% –
0.61 –
70.4 –
-
41% of 29 duels –
0% of 2 situations –
Inferno5
20% –
0.68 –
74.3 –
-
38% of 29 duels –
60% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -kep- plays

Biggest strength: Headshot rate at 54%. That is better than 83% of players on level 8. Most room to improve: Rounds with a death at 76%. That is better than only 12% of players on level 8. On average 14.8 kills per match, 54% of them headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 2 matches with detailed stats: 0 4Ks and 0 aces. -kep- loses the most ELO on Dust 2 (−112 ELO, win rate 35%). Things go best from match 5 of the day (+34 ELO, win rate 61%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.