-kep-
Name history of -kep-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).
Opening
Clutch
Weapons and aim
AverageImpact
WeaknessUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 8 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: August 2026 with 0.77.
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 83.7.
Share of headshot kills
Best month: August 2026 with 55%.
Matches won (win rate)
Best month: July 2026 with 48%.
Best month: July 2026 with 1,718.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 100 matches, each row based on 20+ matches.Where does the ELO go?
-kep- loses the most ELO on Dust 2: −112 ELO, 35% wins
Records and milestones
from recorded matches- Most kills in a match: 30 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kep- plays
Biggest strength: Headshot rate at 54%. That is better than 83% of players on level 8. Most room to improve: Rounds with a death at 76%. That is better than only 12% of players on level 8. On average 14.8 kills per match, 54% of them headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 2 matches with detailed stats: 0 4Ks and 0 aces. -kep- loses the most ELO on Dust 2 (−112 ELO, win rate 35%). Things go best from match 5 of the day (+34 ELO, win rate 61%).
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.