Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,219 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.04 K/D and so just above the average (1.01).
Impact
AverageExactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.69). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15. Last 3 months: 1.11 (at the start 0.97). Well above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 88.5. Last 3 months: 85.8 (at the start 78.3). Clearly above the average (79.8).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 48% (at the start 43%). Just above the average (47%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 37% (at the start 52%). Well below the average (50%).
Best month: July 2026 with 1,955. Last 3 months: 1,633 (at the start 1,883).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-kempa- loses the most ELO on Mirage: −180 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.64 · Mirage
- Most kills in a match: 42 · Nuke
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kempa- plays
Across 93 matches -kempa- averages K/R 0.75, ADR 82.5 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 8 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 50% win rate in 12 matches. In 36 of 93 matches the rating was 1.10 or higher (39%), in 33 it was below 0.90. In 51 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. -kempa- loses the most ELO on Mirage (−180 ELO, win rate 44%). Improved over the last three months: K/R +0.11, Rating +0.14, ADR +7.5, Headshots +5 pp. Got weaker: Win rate −15 pp, ELO −250. Last 30 days: 2 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.