-kelq

Ukraine
On FACEIT since 2020 621 matches tracked 354 matches in 30 days
ELO ▲ 207
3,559
30-day peak: 3,793
Rank EU ▲ 1,172 places
#1,006
Ukraine #72 in Ukraine
30 days · prev. #2,178 · best #420
Last updated:
Next update possible in 1h 42m

How does -kelq play?

Rating 1.07 (from 600 matches) K/R 0.78 ADR 86.3 from 621 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 247 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
Multi-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (578 matches).

3,500+ ELO

Compared with 1,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 49%−5 pp · Ø 54% better than 10%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 47%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 75%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly below the average (1.12).

Headshot rate 55%+2 pp · Ø 53% better than 55%
AWP share of kills 7%−7 pp · Ø 14% better than 48%
K/D 1.03−0.09 · Ø 1.12 better than 13%
Pistol kills per match 2.9 from the last 247
Knife kills 3 in 247 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so just below the average (14.3%).

2K rounds 14.1%−0.2 pp · Ø 14.3% better than 34%
3K rounds 4.9%+0.1 pp · Ø 4.8% better than 56%
MVPs per match 2.6+0.1 · Ø 2.5 better than 48%
4Ks and aces 165x 4K, 17 aces in 578 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 18%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 26%
Enemies flashed per round 0.33−0.01 · Ø 0.34 better than 45%
Deaths per round 76%+6 pp · Ø 70% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.06, ADR +5.8, Headshots +9 pp, ELO +1,340
= Stayed the same
Rating at 1.07
▼ Got worse
Win rate −12 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.73). Right on the average (0.79).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −192 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Ancient
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
51% better than 24%
0.74 better than 21%
83.3 better than 33%
1.00 better than 12%
45% of 579 duels better than 5%
41% of 32 situations better than 56%
Dust 253
57% better than 47%
0.76 better than 31%
85.9 right on the average
1.04 better than 20%
48% of 300 duels better than 14%
41% of 17 situations better than 53%
Ancient50
52% better than 27%
0.78 better than 42%
83.5 better than 41%
1.07 better than 32%
48% of 291 duels better than 15%
36% of 25 situations better than 42%
Nuke16
44% better than 17%
0.75 right on the average
80.8 better than 47%
1.03 better than 43%
52% of 113 duels better than 48%
75% of 4 situations better than 98%
Anubis15
33% better than 2%
0.68 better than 8%
76.2 better than 11%
0.91 better than 2%
51% of 97 duels better than 31%
38% of 8 situations better than 47%
Cache6
50% -
0.74 -
81.3 -
0.94-
37% of 27 duels -
67% of 3 situations -
Inferno3
33% -
0.86 -
98.7 -
1.09-
48% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kelq plays

Across 621 matches -kelq averages K/R 0.78 and ADR 86.3; the rating across the 600 rated matches is 1.07. Most room to improve: Deaths per round at 76%, better than only 1% of level 10 · 3,500+ ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 53 matches. In 102 of 247 matches the rating was 1.10 or higher (41%), in 91 it was below 0.90. In 578 matches with detailed stats: 165 4Ks and 17 aces. Best month by rating: September 2026 at 1.14. Things go best on Dust 2 (+162 ELO, win rate 57%). Improved over the last three months: K/R +0.06, ADR +5.8, Headshots +9 pp, ELO +1,340. Got weaker: Win rate −12 pp. Unchanged in recent months: Rating at 1.07. Last 30 days: 354 matches, win rate 51%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.