-kelq
Name history of -kelq
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -kelq play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (578 matches).
Compared with 1,321 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (54%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.03 K/D and so slightly below the average (1.12).
Impact
AverageExactly 2 kills in 14.1% of rounds and so just below the average (14.3%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.73). Right on the average (0.79).
Rating, 1.00 is an average match
Best month: September 2026 with 1.14. Last 3 months: 1.07 (at the start 1.03). Slightly below the average (1.11).
Damage per round (ADR)
Best month: September 2026 with 91.2. Last 3 months: 86.7 (at the start 80.9). Just above the average (84.5).
Share of headshot kills
Best month: November 2026 with 59%. Last 3 months: 55% (at the start 46%). Slightly above the average (53%).
Matches won (win rate)
Best month: July 2026 with 80%. Last 3 months: 53% (at the start 65%). Right on the average (53%).
Best month: October 2026 with 3,793. Last 3 months: 3,559 (at the start 2,219).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: November 2026 with 43%.
Patterns
From the last 247 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.44 · Ancient
- Most kills in a match: 30 · Ancient
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 247 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kelq plays
Across 621 matches -kelq averages K/R 0.78 and ADR 86.3; the rating across the 600 rated matches is 1.07. Most room to improve: Deaths per round at 76%, better than only 1% of level 10 · 3,500+ ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 53 matches. In 102 of 247 matches the rating was 1.10 or higher (41%), in 91 it was below 0.90. In 578 matches with detailed stats: 165 4Ks and 17 aces. Best month by rating: September 2026 at 1.14. Things go best on Dust 2 (+162 ELO, win rate 57%). Improved over the last three months: K/R +0.06, ADR +5.8, Headshots +9 pp, ELO +1,340. Got weaker: Win rate −12 pp. Unchanged in recent months: Rating at 1.07. Last 30 days: 354 matches, win rate 51%, net ELO +141.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.