-kazziN_

Japan
On FACEIT since 2014 211 matches tracked 74 matches in 30 days
ELO ▲ 82
2,221
30-day peak: 2,221
Rank EU
#135,491
Japan #3,870 in Japan
Last updated:

How does -kazziN_ play?

Rating 1.28 K/R 0.89 ADR 96.5 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 211 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.34+0.31 · Ø 1.03 better than 98%
Pistol kills per match 3.4
Knife kills 2 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 60x 4K, 7 aces in 207 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 9.3+5.0 · Ø 4.3 better than 99%
Enemies flashed per round 0.74+0.45 · Ø 0.29 better than 99%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +574
= Stayed the same
ADR at 96.0
▼ Got worse
K/R −0.09, Rating −0.15, Headshots −7 pp, Win rate −15 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: August 2026 with 0.98. Last 3 months: 0.88 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +123 ELO
64 matches · 45% win rate
On Saturdays +23 ELO, win rate 41%

-kazziN_ loses the most ELO from match 5 of the day: +123 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 37 · Vertigo
  4. Longest win streak: 10 wins in a row · Cache
  5. Highest rating in a match: 2.95 · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
53% better than 59%
0.89 better than 95%
95.8 better than 95%
1.26 better than 95%
58% of 152 duels better than 85%
41% of 41 situations better than 60%
Ancient42
64% better than 88%
0.87 better than 93%
96.4 better than 96%
1.22 better than 94%
57% of 162 duels better than 82%
48% of 42 situations better than 77%
Mirage39
51% better than 48%
0.80 better than 76%
84.1 better than 68%
1.16 better than 85%
47% of 114 duels better than 28%
46% of 39 situations better than 73%
Inferno31
52% better than 41%
0.90 better than 96%
100.6 better than 98%
1.33 better than 97%
55% of 89 duels better than 70%
53% of 30 situations better than 78%
Anubis27
44% better than 25%
0.93 better than 98%
99.0 better than 98%
1.32 better than 98%
55% of 100 duels better than 70%
33% of 30 situations better than 36%
Cache25
64% better than 73%
1.00 better than 99%
110.3 better than 99%
1.47 better than 99%
59% of 119 duels better than 86%
44% of 16 situations better than 64%
Vertigo4
25% -
1.04 -
101.8 -
1.52-
56% of 9 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kazziN_ plays

Across 211 matches -kazziN_ averages K/R 0.89, ADR 96.5 and a rating of 1.28. Biggest strength: Utility damage per round at 9.3, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 45% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 141 of 211 matches the rating was 1.10 or higher (67%), in 38 it was below 0.90. In 207 matches with detailed stats: 60 4Ks and 7 aces. Best month by rating: August 2026 at 1.44. -kazziN_ loses the most ELO from match 5 of the day (+123 ELO, win rate 45%). Things go best on Dust 2 (+119 ELO, win rate 53%). Match no. 3 of the day goes best: 62% win rate, +59 ELO. Improved over the last three months: ELO +574. Got weaker: K/R −0.09, Rating −0.15, Headshots −7 pp, Win rate −15 pp. Unchanged in recent months: ADR at 96.0. Last 30 days: 74 matches, win rate 53%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.