-kayde

Sweden
271 matches tracked 84 matches in 30 days
ELO ▲ 352
3,080
30-day peak: 3,110
Rank EU ▲ 1,015 places
#5,607 #171 in SE
30 days · prev. #6,622 · best #4,777
Last updated:

How does -kayde play?

Rating 0.96 (from 202 matches) K/R 0.69 ADR 75.4 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 2.6
Knife kills 3 in 271 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 26%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 2%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 27x 4K, 1 ace in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (3.8).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.9+2.1 · Ø 3.8 better than 92%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +362
= Stayed the same
K/R at 0.68, ADR at 74.6, Headshots at 42%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +26 ELO
58 matches · 48% win rate
In match 3 of the day +34 ELO
39 matches · 46% win rate
Between 18:00 and 24:00 −2 ELO, win rate 49%
On Fridays −151 ELO, win rate 44%

-kayde loses the most ELO from match 5 of the day: +26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
52% better than 37%
0.71 better than 26%
76.6 better than 22%
0.97 better than 18%
56% of 229 duels better than 69%
21% of 33 situations better than 8%
Anubis72
56% better than 53%
0.69 better than 19%
76.3 better than 22%
0.94 better than 13%
50% of 218 duels better than 35%
27% of 37 situations better than 23%
Ancient66
52% better than 37%
0.68 better than 14%
76.5 better than 20%
0.95 better than 15%
47% of 208 duels better than 19%
36% of 47 situations better than 43%
Inferno17
59% better than 38%
0.60 better than 1%
68.6 better than 1%
0.91-
48% of 48 duels better than 14%
36% of 14 situations better than 41%
Nuke16
56% better than 42%
0.67 better than 9%
72.5 better than 7%
0.96-
60% of 50 duels better than 83%
17% of 6 situations better than 7%
Cache13
62% -
0.76 -
79.7 -
1.22-
44% of 36 duels -
45% of 11 situations -
Dust 27
29% -
0.51 -
62.0 -
0.98-
53% of 15 duels -
50% of 4 situations -
Vertigo3
67% -
0.65 -
70.3 -
0.90-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kayde plays

Across 271 matches -kayde averages K/R 0.69 and ADR 75.4; the rating across the 202 rated matches is 0.96. Biggest strength: Utility damage per round at 5.9, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 42% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 64 of 202 matches the rating was 1.10 or higher (32%), in 95 it was below 0.90. In 202 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. -kayde loses the most ELO from match 5 of the day (+26 ELO, win rate 48%). Things go best in match 2 of the day (+434 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +434 ELO. Improved over the last three months: ELO +362. Unchanged in recent months: K/R at 0.68, ADR at 74.6, Headshots at 42%, Win rate at 54%. Last 30 days: 84 matches, win rate 57%, net ELO +328.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.