-karri

Finland
On FACEIT since 2015 139 matches tracked 37 matches in 30 days
ELO ▲ 175
2,316
30-day peak: 2,316
Rank EU
#101,712
Finland #2,711 in Finland
Last updated:

How does -karri play?

Rating 1.08 (from 130 matches) K/R 0.78 ADR 78.6 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 59%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 32x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +309, First kills +1 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.10, ADR −6.5, Headshots −2 pp, Win rate −18 pp, Clutch 1v1 −27 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
64 matches · 63% win rate
On Ancient −8 ELO
33 matches · 64% win rate
Between 18:00 and 24:00 −16 ELO, win rate 54%

-karri loses the most ELO on Mirage: −28 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 42 · Nuke
  3. Highest rating in a match: 2.09 · Nuke
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
63% better than 88%
0.77 better than 61%
80.2 better than 43%
1.06 better than 56%
55% of 327 duels better than 71%
40% of 25 situations better than 55%
Ancient33
64% better than 87%
0.81 better than 77%
75.1 better than 18%
1.11 better than 72%
58% of 164 duels better than 82%
27% of 15 situations better than 23%
Nuke15
60% better than 67%
0.87 better than 87%
83.7 better than 58%
1.18-
58% of 50 duels better than 81%
37% of 19 situations better than 48%
Cache12
50% -
0.74 -
80.2 -
1.04-
53% of 68 duels -
50% of 8 situations -
Dust 28
25% -
0.77 -
82.0 -
1.06-
59% of 41 duels -
25% of 8 situations -
Inferno5
40% -
0.75 -
74.4 -
1.08-
48% of 31 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -karri plays

Across 139 matches -karri averages K/R 0.78 and ADR 78.6; the rating across the 130 rated matches is 1.08. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 40% headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 58 of 130 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 127 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. -karri loses the most ELO on Mirage (−28 ELO, win rate 63%). Improved over the last three months: ELO +309, First kills +1 pp. Got weaker: K/R −0.09, Rating −0.10, ADR −6.5, Headshots −2 pp, Win rate −18 pp, Clutch 1v1 −27 pp. Last 30 days: 37 matches, win rate 62%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.