-kamikazzz

Japan
On FACEIT since 2025 131 matches tracked 42 matches in 30 days
Last updated:

How does -kamikazzz play?

Rating 0.93 K/R 0.68 ADR 71.8 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 12%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.94−0.06 · Ø 1.00 better than 27%
Pistol kills per match 2.6
Zeus kills1 in 131 matches
Knife kills 1 in 131 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 14%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.4 · Ø 2.3 better than 14%
4Ks and aces 9x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 28%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 71.3, Headshots at 46%, ELO at 1,580
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −16 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
22 matches · 50% win rate
On Mirage −2 ELO
42 matches · 52% win rate
In match 1 of the day +51 ELO
27 matches · 41% win rate

-kamikazzz loses the most ELO on Anubis: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 54%
0.66 better than 19%
72.5 better than 14%
0.91 better than 17%
46% of 138 duels better than 23%
27% of 26 situations better than 21%
Dust 230
47% better than 35%
0.64 better than 11%
69.2 better than 5%
0.86 better than 7%
52% of 111 duels better than 58%
30% of 30 situations better than 29%
Anubis22
50% right on the average
0.74 better than 55%
76.4 better than 30%
1.01 right on the average
55% of 55 duels better than 74%
50% of 8 situations better than 82%
Ancient19
42% better than 23%
0.67 better than 23%
70.1 better than 8%
0.92 better than 24%
50% of 58 duels right on the average
10% of 10 situations better than 2%
Nuke7
43% -
0.72 -
76.8 -
0.97-
35% of 20 duels -
67% of 3 situations -
Cache6
50% -
0.71 -
64.8 -
1.04-
60% of 30 duels -
57% of 7 situations -
Inferno5
20% -
0.71 -
70.9 -
0.99-
47% of 19 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kamikazzz plays

Across 131 matches -kamikazzz averages K/R 0.68, ADR 71.8 and a rating of 0.93. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 8 players. Averages 15.0 kills per match with 45% headshots. The strongest map is Mirage with a 52% win rate in 42 matches. In 38 of 131 matches the rating was 1.10 or higher (29%), in 62 it was below 0.90. In 87 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. -kamikazzz loses the most ELO on Anubis (−25 ELO, win rate 50%). Things go best on Dust 2 (+23 ELO, win rate 47%). Match no. 3 of the day goes best: 52% win rate. Got weaker: K/R −0.05, Rating −0.08, Win rate −16 pp. Unchanged in recent months: ADR at 71.3, Headshots at 46%, ELO at 1,580. Last 30 days: 42 matches, win rate 43%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.