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-kali

United Kingdom
On FACEIT since 2025 479 matches tracked 136 matches in 30 days
ELO ▼ 152
2,511
30-day peak: 2,668
Rank NA ▼ 716 places
#1,651
United Kingdom #1,003 in United Kingdom
30 days · prev. #935 · best #820
Last updated:

How does -kali play?

Rating 1.02 (from 438 matches) K/R 0.73 ADR 78.9 from 479 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 479 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (423 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.04−0.01 · Ø 1.05 better than 43%
Pistol kills per match 2.6
Knife kills 3 in 479 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 50%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 36%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 52x 4K, 3 aces in 423 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 41%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +6.6
= Stayed the same
Headshots at 52%, Win rate at 50%, ELO at 2,511
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.69). Right on the average (0.75).

Patterns

From the last 479 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −204 ELO
119 matches · 43% win rate
On Ancient −36 ELO
65 matches · 52% win rate
On Fridays −42 ELO, win rate 42%

-kali loses the most ELO on Mirage: −204 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Anubis
  2. Most kills in a match: 43 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 479 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2151
52% better than 47%
0.75 right on the average
79.3 better than 38%
1.06 better than 52%
56% of 676 duels better than 73%
45% of 93 situations better than 68%
Mirage119
43% better than 16%
0.70 better than 26%
77.0 better than 26%
0.95 better than 19%
53% of 468 duels better than 58%
38% of 61 situations right on the average
Anubis100
62% better than 79%
0.74 better than 43%
82.5 better than 54%
1.05 better than 48%
57% of 389 duels better than 75%
44% of 55 situations better than 65%
Ancient65
52% better than 44%
0.74 better than 43%
77.8 better than 28%
1.04 better than 47%
48% of 201 duels better than 27%
49% of 37 situations better than 77%
Cache27
52% better than 38%
0.70 better than 31%
75.3 better than 20%
0.97 better than 27%
53% of 124 duels better than 55%
52% of 21 situations better than 79%
Nuke15
27% better than 1%
0.71 better than 27%
75.3 better than 16%
0.99 better than 24%
56% of 75 duels better than 68%
50% of 8 situations better than 72%

Compared with players on the same level who have at least 15 matches on the map.

How -kali plays

Across 479 matches -kali averages K/R 0.73 and ADR 78.9; the rating across the 438 rated matches is 1.02. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Anubis with a 62% win rate in 100 matches. In 168 of 479 matches the rating was 1.10 or higher (35%), in 177 it was below 0.90. In 423 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. -kali loses the most ELO on Mirage (−204 ELO, win rate 43%). Things go best on Dust 2 (+482 ELO, win rate 52%). Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.6. Unchanged in recent months: Headshots at 52%, Win rate at 50%, ELO at 2,511. Last 30 days: 136 matches, win rate 50%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.