-kaitor

Singapore
On FACEIT since 2024 346 matches tracked 62 matches in 30 days
ELO ▲ 5
2,456
30-day peak: 2,456
Rank SEA ▼ 154 places
#1,374
Singapore #49 in Singapore
30 days · prev. #1,220 · best #1,177
Last updated:

How does -kaitor play?

Rating 1.13 (from 183 matches) K/R 0.80 ADR 84.2 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 296 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.12+0.09 · Ø 1.03 better than 75%
Pistol kills per match 3.5
Knife kills 7 in 346 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 67%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 70x 4K, 7 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08
= Stayed the same
K/R at 0.80, ADR at 84.5, Win rate at 52%
▼ Got worse
Headshots −5 pp, ELO −206

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −132 ELO
80 matches · 45% win rate
On Mirage −125 ELO
147 matches · 56% win rate
On Thursdays −320 ELO, win rate 41%

-kaitor loses the most ELO on Dust 2: −132 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 47 · Dust 2
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
56% better than 66%
0.82 better than 80%
86.8 better than 76%
1.13 better than 78%
54% of 540 duels better than 66%
42% of 76 situations better than 62%
Dust 280
45% better than 24%
0.76 better than 57%
79.8 better than 43%
1.05 right on the average
54% of 280 duels better than 64%
29% of 34 situations better than 24%
Ancient49
49% better than 39%
0.81 better than 79%
86.8 better than 74%
1.11 better than 75%
59% of 162 duels better than 85%
33% of 30 situations better than 35%
Anubis37
62% better than 82%
0.77 better than 65%
79.1 better than 37%
1.12 better than 77%
58% of 165 duels better than 82%
64% of 25 situations better than 94%
Inferno19
58% better than 61%
0.79 better than 66%
83.7 better than 55%
1.08 better than 54%
51% of 78 duels better than 36%
55% of 11 situations better than 81%
Cache7
29% -
0.88 -
97.8 -
1.11-
50% of 22 duels -
50% of 2 situations -
Nuke5
40% -
0.72 -
73.5 -
1.11-
47% of 17 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kaitor plays

Across 346 matches -kaitor averages K/R 0.80 and ADR 84.2; the rating across the 183 rated matches is 1.13. Biggest strength: Headshot rate at 56%, better than 84% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Anubis with a 62% win rate in 37 matches. In 144 of 296 matches the rating was 1.10 or higher (49%), in 76 it was below 0.90. In 295 matches with detailed stats: 70 4Ks and 7 aces. Best month by rating: October 2026 at 1.18. -kaitor loses the most ELO on Dust 2 (−132 ELO, win rate 45%). Things go best in match 3 of the day (−22 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, −22 ELO. Improved over the last three months: Rating +0.08. Got weaker: Headshots −5 pp, ELO −206. Unchanged in recent months: K/R at 0.80, ADR at 84.5, Win rate at 52%. Last 30 days: 62 matches, win rate 55%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.