-kagawa
How does -kagawa play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 2,492 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.07 K/D and so just above the average (1.03).
Impact
AverageExactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.40 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 0.86. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.17. Last 3 months: 1.11 (at the start 1.41). Clearly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 90.0. Last 3 months: 87.9 (at the start 89.9). Clearly above the average (80.8).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 51% (at the start 43%). Just above the average (50%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 53% (at the start 35%). Clearly above the average (50%).
Best month: November 2026 with 2,278. Last 3 months: 2,253 (at the start 1,906).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: November 2026 with 55%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-kagawa loses the most ELO in match 1 of the day: −30 ELO, 39% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 43 · Anubis
- Highest rating in a match: 1.96 · Ancient
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kagawa plays
Across 118 matches -kagawa averages K/R 0.79 and ADR 87.0; the rating across the 98 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 87.0, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 47 of 98 matches the rating was 1.10 or higher (48%), in 30 it was below 0.90. In 92 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: November 2026 at 1.17. -kagawa loses the most ELO in match 1 of the day (−30 ELO, win rate 39%). Things go best in match 2 of the day (+22 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +22 ELO. Improved over the last three months: Headshots +8 pp, Win rate +18 pp, ELO +347. Got weaker: Rating −0.30. Unchanged in recent months: K/R at 0.81, ADR at 87.9. Last 30 days: 55 matches, win rate 53%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.