-kaaN

Canada
On FACEIT since 2024 234 matches tracked 128 matches in 30 days
ELO ▲ 228
2,165
30-day peak: 2,451
Rank EU
#160,336
Canada #1,034 in Canada
Last updated:

How does -kaaN play?

Rating 1.15 K/R 0.85 ADR 91.0 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 234 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (49%).

Headshot rate 68%+19 pp · Ø 49% better than 99%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 3.6
Knife kills 11 in 234 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 65x 4K, 11 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 56%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +92
= Stayed the same
K/R at 0.85, Rating at 1.14, ADR at 91.2
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −50 ELO
29 matches · 45% win rate
On Anubis −18 ELO
35 matches · 40% win rate
On Mondays +6 ELO, win rate 36%

-kaaN loses the most ELO on Inferno: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Nuke
  5. Most kills in a match: 54 · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
56% better than 66%
0.88 better than 93%
92.7 better than 92%
1.20 better than 91%
56% of 360 duels better than 79%
38% of 24 situations right on the average
Dust 245
53% better than 54%
0.82 better than 82%
88.6 better than 81%
1.08 better than 66%
55% of 250 duels better than 71%
36% of 22 situations better than 45%
Ancient42
71% better than 95%
0.93 better than 98%
98.8 better than 98%
1.29 better than 98%
63% of 201 duels better than 95%
34% of 32 situations better than 42%
Anubis35
40% better than 16%
0.82 better than 83%
87.6 better than 81%
1.08 better than 67%
53% of 192 duels better than 61%
33% of 15 situations better than 39%
Inferno29
45% better than 26%
0.82 better than 78%
90.7 better than 80%
1.12 better than 69%
54% of 151 duels better than 59%
9% of 11 situations better than 4%
Nuke9
22% -
0.69 -
73.1 -
0.91-
34% of 44 duels -
50% of 4 situations -
Cache6
67% -
0.84 -
88.3 -
1.10-
49% of 35 duels -
25% of 4 situations -
Vertigo4
25% -
0.72 -
80.3 -
0.87-
38% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kaaN plays

Across 234 matches -kaaN averages K/R 0.85, ADR 91.0 and a rating of 1.15. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 68% headshots. The strongest map is Ancient with a 71% win rate in 42 matches. In 121 of 234 matches the rating was 1.10 or higher (52%), in 60 it was below 0.90. In 213 matches with detailed stats: 65 4Ks and 11 aces. Best month by rating: October 2026 at 1.24. -kaaN loses the most ELO on Inferno (−50 ELO, win rate 45%). Things go best on Ancient (+87 ELO, win rate 71%). Match no. 4 of the day goes best: 62% win rate, +60 ELO. Improved over the last three months: Headshots +3 pp, ELO +92. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.14, ADR at 91.2. Last 30 days: 128 matches, win rate 52%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.