-kS7

Lithuania
On FACEIT since 2014 269 matches tracked 64 matches in 30 days
ELO ▼ 136
2,368
30-day peak: 2,504
Rank EU
#79,478
Lithuania #671 in Lithuania
Last updated:

How does -kS7 play?

Rating 1.14 (from 229 matches) K/R 0.81 ADR 84.7 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 229 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.18+0.16 · Ø 1.02 better than 89%
Pistol kills per match 2.7
Knife kills 3 in 269 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.3%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 49x 4K, 3 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.11, Win rate +3 pp
= Stayed the same
ADR at 85.8
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −70 ELO
28 matches · 54% win rate
On Dust 2 −22 ELO
69 matches · 51% win rate
Between 6:00 and 12:00 −8 ELO, win rate 43%
On Thursdays +35 ELO, win rate 36%

-kS7 loses the most ELO on Nuke: −70 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 72 · Nuke
  2. Highest rating in a match: 2.41 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
51% better than 45%
0.80 better than 77%
84.9 better than 70%
1.17 better than 86%
53% of 147 duels better than 60%
45% of 29 situations better than 69%
Inferno38
39% better than 7%
0.79 better than 65%
79.6 better than 37%
1.13 better than 68%
62% of 100 duels better than 87%
48% of 27 situations better than 72%
Cache36
50% -
0.80 -
84.3 -
1.10-
51% of 98 duels -
44% of 18 situations -
Mirage34
50% better than 42%
0.81 better than 79%
85.3 better than 71%
1.15 better than 82%
61% of 84 duels better than 92%
32% of 19 situations better than 29%
Anubis29
31% better than 4%
0.82 better than 84%
86.0 better than 76%
1.09 better than 69%
55% of 91 duels better than 69%
41% of 17 situations better than 58%
Nuke28
54% better than 45%
0.85 better than 82%
90.9 better than 84%
1.17 better than 77%
58% of 130 duels better than 75%
39% of 28 situations better than 53%
Ancient27
52% right on the average
0.82 better than 83%
82.3 better than 56%
1.16 better than 86%
42% of 77 duels better than 8%
38% of 24 situations right on the average
Vertigo7
86% -
0.90 -
88.5 -
1.28-
85% of 13 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kS7 plays

Across 269 matches -kS7 averages K/R 0.81 and ADR 84.7; the rating across the 229 rated matches is 1.14. Biggest strength: K/D at 1.18, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 54% headshots. The strongest map is Nuke with a 54% win rate in 28 matches. In 124 of 229 matches the rating was 1.10 or higher (54%), in 53 it was below 0.90. In 195 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. -kS7 loses the most ELO on Nuke (−70 ELO, win rate 54%). Things go best on Mirage (+41 ELO, win rate 50%). Match no. 3 of the day goes best: 56% win rate, +1 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, Win rate +3 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 85.8. Last 30 days: 64 matches, win rate 45%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.