-kAKa-__-

PK
118 matches tracked
Last updated:

How does -kAKa-__- play?

Rating 0.93 (from 68 matches) K/R 0.70 ADR 78.1 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

all ELO ranges

Compared with 2,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 72%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.97−0.05 · Ø 1.02 better than 23%
Pistol kills per match 2.4
Knife kills 2 in 118 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 28%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 6x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%, Win rate at 43%
▼ Got worse
K/R −0.08, Rating −0.34, ADR −7.6, ELO −89

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: April 2026 with 0.75. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.73).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
25 matches · 48% win rate
In match 2 of the day −40 ELO
20 matches · 30% win rate
Between 12:00 and 18:00 −22 ELO, win rate 32%
On Saturdays +1 ELO, win rate 38%

-kAKa-__- loses the most ELO on Dust 2: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Inferno
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% better than 41%
0.69 better than 24%
78.3 better than 34%
0.87 better than 5%
54% of 65 duels better than 65%
25% of 8 situations better than 15%
Dust 225
48% better than 34%
0.66 better than 12%
70.8 better than 6%
0.89 better than 7%
44% of 57 duels better than 15%
13% of 8 situations better than 3%
Ancient23
35% better than 7%
0.71 better than 35%
79.7 better than 42%
1.00-
54% of 46 duels better than 65%
56% of 9 situations better than 87%
Anubis21
43% better than 17%
0.74 right on the average
80.7 better than 46%
0.97 better than 26%
43% of 65 duels better than 9%
56% of 16 situations better than 86%
Inferno7
57% -
0.92 -
99.4 -
1.40-
70% of 10 duels -
25% of 4 situations -
Nuke6
33% -
0.73 -
83.1 -
0.78-
43% of 7 duels -
0% of 3 situations -
Vertigo3
33% -
0.43 -
59.8 -
0.57-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kAKa-__- plays

Across 118 matches -kAKa-__- averages K/R 0.70 and ADR 78.1; the rating across the 68 rated matches is 0.93. Most room to improve: Rating at 0.93, better than only 10% of level 10 · all ELO ranges players. Averages 15.1 kills per match with 54% headshots. The strongest map is Mirage with a 50% win rate in 32 matches. In 18 of 68 matches the rating was 1.10 or higher (26%), in 34 it was below 0.90. In 67 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. -kAKa-__- loses the most ELO on Dust 2 (−49 ELO, win rate 48%). Things go best from match 5 of the day (+26 ELO, win rate 50%). From match no. 5 of the day on, things go best: 50% win rate, +26 ELO. Got weaker: K/R −0.08, Rating −0.34, ADR −7.6, ELO −89. Unchanged in recent months: Headshots at 54%, Win rate at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.