-juanuu-
Name history of -juanuu-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -juanuu- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 1,906 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average44% headshots and so clearly below the average (48%).
Impact
AverageExactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.16. Last 3 months: 0.98 (at the start 1.04). Clearly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 83.0. Last 3 months: 75.1 (at the start 77.3). Clearly below the average (80.6).
Share of headshot kills
Best month: May 2026 with 48%. Last 3 months: 44% (at the start 45%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 89%. Last 3 months: 50% (at the start 52%). Slightly below the average (52%).
Best month: October 2026 with 2,032. Last 3 months: 1,747 (at the start 1,610).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 204 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-juanuu- loses the most ELO on Mirage: −152 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Anubis
- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 38 · Nuke
Maps in detail
from the last 204 matchesCompared with players on the same level who have at least 15 matches on the map.
How -juanuu- plays
Across 204 matches -juanuu- averages K/R 0.71 and ADR 76.0; the rating across the 156 rated matches is 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 51 of 156 matches the rating was 1.10 or higher (33%), in 62 it was below 0.90. In 115 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. -juanuu- loses the most ELO on Mirage (−152 ELO, win rate 46%). Things go best from match 5 of the day (−44 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, −44 ELO. Improved over the last three months: ELO +137. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 75.1, Headshots at 44%, Win rate at 50%. Last 30 days: 53 matches, win rate 42%, net ELO −192.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.