-jokubelis-

LT
83 matches tracked 30 matches in 30 days
Last updated:

How does -jokubelis- play?

Rating 1.16 (from 61 matches) K/R 0.87 ADR 96.6 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 61 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Deals serious damage
More damage per round than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

-jokubelis- wins 56 of 100 opening duels. 5 percentage points above the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive

Averages 1.9 kills per match as the last one alive. 0.3 above the level 10 average (1.6).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.30 kills per death. 0.26 above the level 10 average (1.04).

Headshot rate 58%+7 pp better than 88%
AWP share of kills 2%−9 pp better than 13%
K/D 1.30+0.26 better than 96%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Averages 3.1 round MVPs per match. 0.7 above the level 10 average (2.4).

2K rounds 14.2%+0.8 pp better than 67%
3K rounds 5.8%+1.7 pp better than 94%
MVPs per match 3.1+0.7 better than 97%
4Ks and aces 10x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.13 enemies flashed per round (13 per 100 rounds). 0.17 below the level 10 average (0.30).

Utility hit rate 42%+7 pp better than 90%
Utility damage per round 6.0+1.9 better than 87%
Enemies flashed per round 0.13−0.17 better than 8%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
Whether -jokubelis- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.79
JunJulAugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 1.98 · Nuke

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
55% better than 63%
0.85 better than 88%
93.4 better than 92%
1.14-
57% of 103 duels better than 79%
40% of 15 situations better than 55%
Dust 218
61% better than 79%
0.87 better than 93%
95.6 better than 96%
1.14-
65% of 69 duels better than 97%
37% of 19 situations better than 47%
Cache14
43% -
0.83 -
94.9 -
1.15-
61% of 59 duels -
29% of 7 situations -
Inferno12
67% -
0.84 -
89.5 -
1.09-
54% of 41 duels -
57% of 7 situations -
Anubis6
83% -
1.13 -
120.7 -
1.44-
64% of 33 duels -
83% of 6 situations -
Nuke6
67% -
0.77 -
93.7 -
1.14-
47% of 19 duels -
33% of 6 situations -
Ancient4
75% -
0.87 -
94.3 -
1.28-
63% of 16 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -jokubelis- plays

Across 83 matches -jokubelis- averages K/R 0.87 and ADR 96.6; the rating across the 61 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 96.6, better than 98% of level 10 players. Averages 19.4 kills per match with 58% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 34 of 61 matches the rating was 1.10 or higher (56%), in 16 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. Things go best in match 2 of the day (+51 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +51 ELO. Last 30 days: 30 matches, win rate 53%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.