-johndigweed
Name history of -johndigweed
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -johndigweed play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).
Compared with 972 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average50% headshots and so clearly above the average (46%).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.96 (at the start 1.02). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 76.6. Last 3 months: 71.8 (at the start 74.0). Clearly below the average (79.8).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 50% (at the start 51%). Clearly above the average (46%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 47% (at the start 48%). Clearly below the average (50%).
Best month: August 2026 with 1,640. Last 3 months: 1,508 (at the start 1,585).
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 147 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-johndigweed loses the most ELO on Dust 2: −55 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.08 · Dust 2
Maps in detail
from the last 147 matchesCompared with players on the same level who have at least 15 matches on the map.
How -johndigweed plays
Across 147 matches -johndigweed averages K/R 0.68 and ADR 72.6; the rating across the 126 rated matches is 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 7 players. Averages 15.0 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 38 matches. In 36 of 126 matches the rating was 1.10 or higher (29%), in 49 it was below 0.90. In 91 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. -johndigweed loses the most ELO on Dust 2 (−55 ELO, win rate 49%). Things go best on Anubis (+31 ELO, win rate 42%). Match no. 2 of the day goes best: 62% win rate, +7 ELO. Got weaker: Rating −0.06, ELO −77. Unchanged in recent months: K/R at 0.67, ADR at 71.8, Headshots at 50%, Win rate at 47%. Last 30 days: 23 matches, win rate 52%, net ELO −80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.