-johndigweed

Argentina
On FACEIT since 2021 147 matches tracked 23 matches in 30 days
Last updated:

How does -johndigweed play?

Rating 0.98 (from 126 matches) K/R 0.68 ADR 72.6 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 33% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 46%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (46%).

Headshot rate 50%+4 pp · Ø 46% better than 72%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.99−0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.8
Knife kills 1 in 147 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 24%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 6%
MVPs per match 1.9−0.3 · Ø 2.2 better than 18%
4Ks and aces 14x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 41%
Deaths per round 68%−5 pp · Ø 73% better than 94%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 71.8, Headshots at 50%, Win rate at 47%
▼ Got worse
Rating −0.06, ELO −77

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.72).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
51 matches · 49% win rate
On Mirage −22 ELO
38 matches · 55% win rate
Between 0:00 and 6:00 +25 ELO, win rate 42%
On Thursdays ±0 ELO, win rate 36%

-johndigweed loses the most ELO on Dust 2: −55 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
49% better than 43%
0.67 better than 25%
73.9 better than 21%
0.99 right on the average
54% of 108 duels better than 73%
36% of 42 situations better than 45%
Mirage38
55% better than 68%
0.66 better than 21%
71.0 better than 13%
0.99 better than 48%
50% of 60 duels right on the average
40% of 20 situations better than 60%
Anubis31
42% better than 20%
0.72 right on the average
77.0 better than 35%
1.00 right on the average
51% of 51 duels better than 55%
43% of 21 situations better than 61%
Nuke17
35% better than 6%
0.61 better than 6%
66.5 better than 3%
0.87 better than 10%
43% of 30 duels better than 13%
20% of 10 situations better than 15%
Ancient5
60% -
0.69 -
72.1 -
1.01-
57% of 7 duels -
-
Cache3
67% -
0.74 -
68.0 -
1.13-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -johndigweed plays

Across 147 matches -johndigweed averages K/R 0.68 and ADR 72.6; the rating across the 126 rated matches is 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 7 players. Averages 15.0 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 38 matches. In 36 of 126 matches the rating was 1.10 or higher (29%), in 49 it was below 0.90. In 91 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. -johndigweed loses the most ELO on Dust 2 (−55 ELO, win rate 49%). Things go best on Anubis (+31 ELO, win rate 42%). Match no. 2 of the day goes best: 62% win rate, +7 ELO. Got weaker: Rating −0.06, ELO −77. Unchanged in recent months: K/R at 0.67, ADR at 71.8, Headshots at 50%, Win rate at 47%. Last 30 days: 23 matches, win rate 52%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.