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-jod

United Kingdom
On FACEIT since 2015 149 matches tracked
ELO
2,283
Peak across recorded matches: 2,479
Rank EU
#113,317
United Kingdom #2,097 in United Kingdom
Last updated:

How does -jod play?

Rating 0.83 K/R 0.57 ADR 64.2 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 149 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−4 pp · Ø 11% better than 8%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 45%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.81−0.23 · Ø 1.04 better than 1%
Pistol kills per match 2.2
Knife kills 4 in 149 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.4).

2K rounds 9.0%−4.5 pp · Ø 13.5% better than 1%
3K rounds 1.7%−2.5 pp · Ø 4.2% better than 1%
MVPs per match 1.5−0.9 · Ø 2.4 better than 1%
4Ks and aces 6x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 11%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 30%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -jod is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 146 before.

Kills per round (K/R)

0.54
JulAugSepOctNov

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
23 matches · 43% win rate
In match 4 of the day −13 ELO
21 matches · 48% win rate
On Saturdays +58 ELO, win rate 41%

-jod loses the most ELO on Anubis: −50 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Highest rating in a match: 1.54 · Nuke
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache42
62% better than 74%
0.57 better than 4%
63.0 better than 2%
0.84 better than 6%
49% of 171 duels better than 32%
43% of 23 situations better than 58%
Nuke32
66% better than 80%
0.57 better than 1%
63.9 better than 1%
0.81 better than 1%
36% of 112 duels better than 1%
44% of 25 situations better than 62%
Anubis23
43% better than 20%
0.59 better than 2%
69.4 better than 4%
0.85 better than 3%
45% of 98 duels better than 16%
21% of 19 situations better than 14%
Mirage20
60% better than 80%
0.57 better than 1%
64.2 better than 1%
0.88 better than 6%
44% of 66 duels better than 13%
28% of 18 situations better than 18%
Inferno16
63% better than 75%
0.53 better than 1%
60.9 better than 1%
0.78 better than 1%
44% of 71 duels better than 12%
55% of 11 situations better than 84%
Ancient12
50% -
0.56 -
64.7 -
0.78-
35% of 49 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -jod plays

Across 149 matches -jod averages K/R 0.57, ADR 64.2 and a rating of 0.83. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 12.7 kills per match with 49% headshots. The strongest map is Nuke with a 66% win rate in 32 matches. In 26 of 149 matches the rating was 1.10 or higher (17%), in 90 it was below 0.90. In 61 matches with detailed stats: 6 4Ks and 0 aces. -jod loses the most ELO on Anubis (−50 ELO, win rate 43%). Things go best on Cache (+60 ELO, win rate 62%). From match no. 5 of the day on, things go best: 64% win rate, −14 ELO. Last 30 days: 3 matches, win rate 100%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.