-jetty-

Lithuania
On FACEIT since 2023 101 matches tracked 21 matches in 30 days
Last updated:

How does -jetty- play?

Rating 1.22 (from 80 matches) K/R 0.83 ADR 88.1 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 80 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 4% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+9 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 3.4
Knife kills 3 in 101 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 78%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 18x 4K, 3 aces in 60 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 80%
Deaths per round 64%−7 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.84, ADR at 86.9
▼ Got worse
Headshots −5 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.84 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
20 matches · 40% win rate
On Wednesdays +18 ELO, win rate 38%

-jetty- loses the most ELO in match 3 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.89 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
66% better than 91%
0.81 better than 75%
87.0 better than 75%
1.22 better than 89%
57% of 116 duels better than 78%
47% of 19 situations better than 74%
Inferno21
33% better than 3%
0.85 better than 75%
93.5 better than 83%
1.19 better than 75%
61% of 41 duels better than 83%
50% of 8 situations better than 72%
Mirage15
60% better than 80%
0.78 better than 64%
82.1 better than 53%
1.17-
57% of 46 duels better than 79%
56% of 16 situations better than 90%
Ancient13
69% -
0.93 -
91.7 -
1.41-
68% of 41 duels -
75% of 4 situations -
Cache11
27% -
0.81 -
86.1 -
1.24-
64% of 25 duels -
100% of 4 situations -
Anubis5
20% -
0.85 -
93.0 -
0.87-
25% of 4 duels -
-
Nuke4
0% -
0.88 -
84.8 -
1.19-
48% of 25 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -jetty- plays

Across 101 matches -jetty- averages K/R 0.83 and ADR 88.1; the rating across the 80 rated matches is 1.22. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 53% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 52 of 80 matches the rating was 1.10 or higher (65%), in 11 it was below 0.90. In 60 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.29. -jetty- loses the most ELO in match 3 of the day (±0 ELO, win rate 40%). Things go best on Dust 2 (+17 ELO, win rate 66%). Improved over the last three months: Rating +0.05. Got weaker: Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.84, ADR at 86.9. Last 30 days: 21 matches, win rate 43%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.