-jeZz
Name history of -jeZz
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 1,589 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.10 K/D and so slightly above the average (1.02).
Impact
StrengthExactly 2 kills in 15.3% of rounds and so well above the average (13.3%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 1.09 (at the start 1.10). Clearly above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 85.9. Last 3 months: 83.3 (at the start 82.8). Slightly above the average (80.2).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 50% (at the start 48%). Just above the average (49%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months unchanged at 49%. Just below the average (50%).
Best month: October 2026 with 1,957. Last 3 months: 1,957 (at the start 1,665).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 153 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-jeZz loses the most ELO in match 4 of the day: −76 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.65 · Mirage
Maps in detail
from the last 153 matchesCompared with players on the same level who have at least 15 matches on the map.
How -jeZz plays
Across 153 matches -jeZz averages K/R 0.79, ADR 82.9 and a rating of 1.09. Biggest strength: 3K rounds at 5.1%, better than 87% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 17.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 54% win rate in 28 matches. In 74 of 153 matches the rating was 1.10 or higher (48%), in 51 it was below 0.90. In 92 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. -jeZz loses the most ELO in match 4 of the day (−76 ELO, win rate 41%). Things go best on Mirage (+73 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, +6 ELO. Improved over the last three months: Headshots +2 pp, ELO +292. Unchanged in recent months: K/R at 0.80, Rating at 1.09, ADR at 83.3, Win rate at 49%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.