-jason

USA
On FACEIT since 2018 173 matches tracked 22 matches in 30 days
ELO ▲ 79
3,285
30-day peak: 3,285
Rank NA ▲ 16 places
#98
USA #82 in USA
30 days · prev. #114 · best #96
Last updated:

How does -jason play?

Rating 1.18 (from 140 matches) K/R 0.82 ADR 88.6 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 140 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.21+0.16 · Ø 1.05 better than 85%
Pistol kills per match 2.7
Knife kills 2 in 173 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 74%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 29x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−4 pp · Ø 33% better than 17%
Utility damage per round 3.6−0.2 · Ø 3.8 better than 42%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 49%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +12 pp
= Stayed the same
K/R at 0.78, ADR at 85.5
▼ Got worse
Rating −0.05, ELO −140

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −10 ELO
41 matches · 61% win rate
On Sundays +50 ELO, win rate 63%

-jason loses the most ELO in match 2 of the day: −10 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.74 · Ancient
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
65% better than 88%
0.83 better than 80%
90.3 better than 85%
1.21 better than 88%
59% of 271 duels better than 85%
33% of 33 situations better than 32%
Dust 238
58% better than 63%
0.77 better than 56%
85.6 better than 67%
1.08 better than 52%
49% of 127 duels better than 31%
44% of 18 situations better than 64%
Ancient21
90% better than 99%
0.84 better than 84%
90.5 better than 85%
1.27 better than 94%
63% of 99 duels better than 95%
67% of 9 situations better than 97%
Anubis18
67% better than 85%
0.78 better than 63%
84.9 better than 67%
1.10-
49% of 49 duels better than 31%
0% of 7 situations better than 1%
Cache17
71% better than 84%
0.83 better than 69%
88.7 better than 70%
1.21 better than 76%
56% of 79 duels better than 60%
43% of 7 situations better than 59%
Inferno6
67% -
0.77 -
84.3 -
1.25-
47% of 19 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -jason plays

Across 173 matches -jason averages K/R 0.82 and ADR 88.6; the rating across the 140 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Ancient with a 90% win rate in 21 matches. In 73 of 140 matches the rating was 1.10 or higher (52%), in 32 it was below 0.90. In 101 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: November 2026 at 1.35. -jason loses the most ELO in match 2 of the day (−10 ELO, win rate 61%). Things go best in match 3 of the day (+80 ELO, win rate 74%). Match no. 3 of the day goes best: 74% win rate, +80 ELO. Improved over the last three months: Headshots +5 pp, Win rate +12 pp. Got weaker: Rating −0.05, ELO −140. Unchanged in recent months: K/R at 0.78, ADR at 85.5. Last 30 days: 22 matches, win rate 91%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.