-jara

Argentina
On FACEIT since 2025 217 matches tracked 59 matches in 30 days
ELO ▲ 99
2,985
30-day peak: 3,015
Rank SA ▲ 12 places
#215
Argentina #38 in Argentina
30 days · prev. #227 · best #171
Last updated:

How does -jara play?

Rating 1.15 (from 188 matches) K/R 0.81 ADR 87.7 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 188 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.1
Knife kills 1 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 45x 4K, 4 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, ELO +259
= Stayed the same
Rating at 1.17, ADR at 88.7, Headshots at 52%, Win rate at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −95 ELO
58 matches · 53% win rate
Between 6:00 and 12:00 +15 ELO, win rate 47%
On Fridays −36 ELO, win rate 44%

-jara loses the most ELO in match 2 of the day: −95 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 11 wins in a row · Dust 2
  4. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
55% better than 58%
0.81 better than 75%
88.4 better than 80%
1.18 better than 85%
59% of 406 duels better than 86%
33% of 49 situations better than 33%
Nuke44
59% better than 57%
0.83 better than 74%
90.6 better than 82%
1.12 better than 60%
55% of 195 duels better than 60%
18% of 17 situations better than 9%
Ancient28
75% better than 98%
0.82 better than 78%
84.3 better than 60%
1.17 better than 84%
50% of 117 duels better than 37%
43% of 14 situations better than 62%
Anubis24
58% better than 62%
0.79 better than 69%
85.7 better than 71%
1.15 better than 78%
54% of 101 duels better than 60%
40% of 10 situations better than 54%
Dust 218
56% better than 59%
0.79 better than 67%
88.6 better than 80%
1.14 better than 74%
51% of 71 duels better than 43%
75% of 4 situations better than 99%
Cache7
57% -
0.78 -
86.6 -
1.07-
48% of 31 duels -
33% of 3 situations -
Inferno4
50% -
0.65 -
69.8 -
0.76-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -jara plays

Across 217 matches -jara averages K/R 0.81 and ADR 87.7; the rating across the 188 rated matches is 1.15. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Ancient with a 75% win rate in 28 matches. In 101 of 188 matches the rating was 1.10 or higher (54%), in 50 it was below 0.90. In 138 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: October 2026 at 1.22. -jara loses the most ELO in match 2 of the day (−95 ELO, win rate 53%). Things go best on Ancient (+75 ELO, win rate 75%). Improved over the last three months: K/R +0.06, ELO +259. Unchanged in recent months: Rating at 1.17, ADR at 88.7, Headshots at 52%, Win rate at 59%. Last 30 days: 59 matches, win rate 59%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.