-jaqu

Poland
On FACEIT since 2015 312 matches tracked 135 matches in 30 days
ELO ▲ 67
2,564
30-day peak: 2,885
Rank EU
#45,708
Poland #2,394 in Poland
Last updated:
Next update possible in 47m 33s

How does -jaqu play?

Rating 1.04 (from 262 matches) K/R 0.73 ADR 80.2 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 262 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.3
Knife kills 5 in 312 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 52%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 46x 4K, 2 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 58%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 15%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +403
= Stayed the same
K/R at 0.73, ADR at 79.5, Headshots at 53%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −63 ELO
67 matches · 45% win rate
On Nuke −62 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 −35 ELO, win rate 39%
On Sundays +5 ELO, win rate 42%

-jaqu loses the most ELO in match 2 of the day: −63 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 11 wins in a row · Mirage
  4. Highest rating in a match: 2.45 · Inferno

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
48% better than 32%
0.75 right on the average
79.7 better than 41%
1.05 better than 52%
52% of 267 duels right on the average
42% of 48 situations better than 61%
Dust 278
50% better than 40%
0.68 better than 19%
75.3 better than 19%
0.99 better than 31%
47% of 259 duels better than 24%
41% of 56 situations better than 58%
Anubis49
43% better than 19%
0.66 better than 13%
75.9 better than 21%
0.95 better than 18%
38% of 128 duels better than 2%
42% of 24 situations better than 60%
Ancient37
65% better than 87%
0.83 better than 82%
89.1 better than 80%
1.13 better than 76%
57% of 124 duels better than 78%
42% of 36 situations better than 61%
Cache25
56% better than 55%
0.77 better than 59%
82.5 better than 56%
1.06 better than 55%
49% of 70 duels better than 31%
25% of 20 situations better than 16%
Nuke20
45% better than 17%
0.79 better than 62%
84.1 better than 57%
1.13 better than 70%
52% of 69 duels right on the average
33% of 15 situations better than 34%
Inferno11
55% -
0.87 -
94.2 -
1.21-
58% of 40 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -jaqu plays

Across 312 matches -jaqu averages K/R 0.73 and ADR 80.2; the rating across the 262 rated matches is 1.04. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Ancient with a 65% win rate in 37 matches. In 103 of 262 matches the rating was 1.10 or higher (39%), in 94 it was below 0.90. In 221 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: August 2026 at 1.30. -jaqu loses the most ELO in match 2 of the day (−63 ELO, win rate 45%). Things go best in match 1 of the day (+129 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +129 ELO. Improved over the last three months: Win rate +8 pp, ELO +403. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.73, ADR at 79.5, Headshots at 53%. Last 30 days: 135 matches, win rate 51%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.