-iznogod

India
On FACEIT since 2017 241 matches tracked 34 matches in 30 days
ELO ▼ 281
2,424
30-day peak: 2,706
Rank SEA ▼ 893 places
#1,535
India #66 in India
30 days · prev. #642 · best #642
Last updated:
Next update possible in 36m 11s

How does -iznogod play?

Rating 1.00 (from 132 matches) K/R 0.74 ADR 79.0 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 241 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 7 in 241 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 35%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 21x 4K, 3 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −6.2, Win rate −14 pp, ELO −86

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −72 ELO
36 matches · 47% win rate
In match 4 of the day −72 ELO
28 matches · 29% win rate
Between 6:00 and 12:00 −59 ELO, win rate 47%
On Fridays −18 ELO, win rate 44%

-iznogod loses the most ELO on Ancient: −72 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.19 · Ancient

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
48% better than 38%
0.74 right on the average
77.6 better than 32%
1.02 better than 43%
47% of 215 duels better than 25%
30% of 43 situations better than 28%
Mirage60
55% better than 60%
0.75 right on the average
80.9 better than 48%
1.04 right on the average
49% of 216 duels better than 36%
34% of 38 situations better than 38%
Ancient36
47% better than 32%
0.75 right on the average
78.7 better than 33%
1.05 better than 53%
51% of 117 duels better than 42%
43% of 21 situations better than 64%
Anubis34
62% better than 81%
0.72 better than 38%
78.4 better than 35%
0.99 better than 31%
51% of 115 duels better than 44%
24% of 21 situations better than 17%
Inferno21
43% better than 17%
0.69 better than 24%
75.2 better than 15%
0.96 better than 20%
51% of 81 duels better than 39%
46% of 13 situations better than 72%
Nuke10
80% -
0.75 -
79.9 -
1.01-
56% of 50 duels -
25% of 4 situations -
Cache9
44% -
0.83 -
90.3 -
1.13-
56% of 39 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -iznogod plays

Across 241 matches -iznogod averages K/R 0.74 and ADR 79.0; the rating across the 132 rated matches is 1.00. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 59% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 101 of 241 matches the rating was 1.10 or higher (42%), in 94 it was below 0.90. In 172 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. -iznogod loses the most ELO on Ancient (−72 ELO, win rate 47%). Things go best on Anubis (+176 ELO, win rate 62%). Match no. 2 of the day goes best: 61% win rate, +112 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.11, ADR −6.2, Win rate −14 pp, ELO −86. Last 30 days: 34 matches, win rate 32%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.